fix variable shadowing
This commit is contained in:
@@ -3242,7 +3242,7 @@ void Clipper::BuildResult(Paths &polys)
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int cnt = PointCount(p);
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if (cnt < 2) continue;
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pg.reserve(cnt);
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for (int i = 0; i < cnt; ++i)
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for (int j = 0; j < cnt; ++j)
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{
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pg.push_back(p->Pt);
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p = p->Prev;
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@@ -98,10 +98,10 @@ const int8_t simplex_94[] = { 3, 6, 3, 8, 4, 11, 6, 12, 8, 12, 10, 11, 14, 8, 16
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struct glyph {
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glyph() : width(0), length(0), data(nullptr) { }
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glyph(uint8_t width, uint8_t length, const int8_t *data)
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: width(width),
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length(length),
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data(data) {}
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glyph(uint8_t width_, uint8_t length_, const int8_t *data_)
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: width(width_),
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length(length_),
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data(data_) {}
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uint8_t width;
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uint8_t length;
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const int8_t *data;
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@@ -9,11 +9,11 @@
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using namespace mbgl;
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GlyphAtlas::GlyphAtlas(uint16_t width, uint16_t height)
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: width(width),
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height(height),
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bin(width, height),
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data(new char[width *height]),
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GlyphAtlas::GlyphAtlas(uint16_t width_, uint16_t height_)
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: width(width_),
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height(height_),
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bin(width_, height_),
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data(new char[width_ *height_]),
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dirty(true) {
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}
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@@ -14,10 +14,10 @@
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using namespace mbgl;
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SpriteAtlas::SpriteAtlas(dimension width, dimension height)
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: width(width),
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height(height),
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bin(width, height),
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SpriteAtlas::SpriteAtlas(dimension width_, dimension height_)
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: width(width_),
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height(height_),
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bin(width_, height_),
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dirty(true) {
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}
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@@ -88,10 +88,10 @@ void copy_bitmap(const uint32_t *src, const int src_stride, const int src_x, con
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}
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}
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Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(size_t width, size_t height) {
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Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(size_t pixel_width, size_t pixel_height) {
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// We have to allocate a new area in the bin, and store an empty image in it.
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// Add a 1px border around every image.
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Rect<dimension> rect = bin.allocate(width + 2 * buffer, height + 2 * buffer);
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Rect<dimension> rect = bin.allocate(pixel_width + 2 * buffer, pixel_height + 2 * buffer);
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if (rect.w == 0) {
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return rect;
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}
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@@ -30,17 +30,17 @@
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using namespace mbgl;
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Map::Map(View& view)
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Map::Map(View& view_)
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: loop(std::make_shared<uv::loop>()),
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thread(std::make_unique<uv::thread>()),
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async_terminate(new uv_async_t()),
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async_render(new uv_async_t()),
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async_cleanup(new uv_async_t()),
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view(view),
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view(view_),
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#ifndef NDEBUG
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main_thread(uv_thread_self()),
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#endif
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transform(view),
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transform(view_),
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glyphAtlas(std::make_shared<GlyphAtlas>(1024, 1024)),
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spriteAtlas(std::make_shared<SpriteAtlas>(512, 512)),
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texturepool(std::make_shared<Texturepool>()),
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@@ -653,9 +653,6 @@ void Map::prepare() {
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void Map::render() {
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view.make_active();
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#if defined(DEBUG)
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std::vector<std::string> debug;
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#endif
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painter.clear();
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painter.resize();
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@@ -20,8 +20,8 @@
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namespace mbgl {
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Source::Source(const util::ptr<SourceInfo>& info)
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: info(info)
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Source::Source(const util::ptr<SourceInfo>& info_)
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: info(info_)
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{
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}
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@@ -219,15 +219,15 @@ std::forward_list<Tile::ID> Source::coveringTiles(const TransformState& state) c
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box points = state.cornersToBox(z);
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const vec2<double>& center = points.center;
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std::forward_list<Tile::ID> tiles = Tile::cover(z, points);
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std::forward_list<Tile::ID> covering_tiles = Tile::cover(z, points);
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tiles.sort([¢er](const Tile::ID& a, const Tile::ID& b) {
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covering_tiles.sort([¢er](const Tile::ID& a, const Tile::ID& b) {
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// Sorts by distance from the box center
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return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
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std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
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});
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return tiles;
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return covering_tiles;
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}
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/**
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@@ -13,13 +13,13 @@
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using namespace mbgl;
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SpritePosition::SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, float pixelRatio, bool sdf)
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: x(x),
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y(y),
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width(width),
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height(height),
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pixelRatio(pixelRatio),
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sdf(sdf) {
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SpritePosition::SpritePosition(uint16_t x_, uint16_t y_, uint16_t width_, uint16_t height_, float pixelRatio_, bool sdf_)
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: x(x_),
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y(y_),
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width(width_),
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height(height_),
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pixelRatio(pixelRatio_),
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sdf(sdf_) {
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}
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util::ptr<Sprite> Sprite::Create(const std::string& base_url, float pixelRatio, const util::ptr<FileSource> &fileSource) {
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@@ -28,11 +28,11 @@ util::ptr<Sprite> Sprite::Create(const std::string& base_url, float pixelRatio,
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return sprite;
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}
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Sprite::Sprite(const Key &, const std::string& base_url, float pixelRatio)
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Sprite::Sprite(const Key &, const std::string& base_url, float pixelRatio_)
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: valid(base_url.length() > 0),
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pixelRatio(pixelRatio),
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spriteURL(base_url + (pixelRatio > 1 ? "@2x" : "") + ".png"),
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jsonURL(base_url + (pixelRatio > 1 ? "@2x" : "") + ".json"),
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pixelRatio(pixelRatio_),
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spriteURL(base_url + (pixelRatio_ > 1 ? "@2x" : "") + ".png"),
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jsonURL(base_url + (pixelRatio_ > 1 ? "@2x" : "") + ".json"),
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raster(),
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loadedImage(false),
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loadedJSON(false),
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@@ -123,16 +123,16 @@ void Sprite::parseJSON() {
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uint16_t y = 0;
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uint16_t width = 0;
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uint16_t height = 0;
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float pixelRatio = 1.0f;
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float spritePixelRatio = 1.0f;
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bool sdf = false;
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if (value.HasMember("x")) x = value["x"].GetInt();
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if (value.HasMember("y")) y = value["y"].GetInt();
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if (value.HasMember("width")) width = value["width"].GetInt();
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if (value.HasMember("height")) height = value["height"].GetInt();
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if (value.HasMember("pixelRatio")) pixelRatio = value["pixelRatio"].GetInt();
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if (value.HasMember("pixelRatio")) spritePixelRatio = value["pixelRatio"].GetInt();
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if (value.HasMember("sdf")) sdf = value["sdf"].GetBool();
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pos.emplace(name, SpritePosition { x, y, width, height, pixelRatio, sdf });
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pos.emplace(name, SpritePosition { x, y, width, height, spritePixelRatio, sdf });
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}
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}
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} else {
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@@ -7,8 +7,8 @@ using namespace mbgl;
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#include <iostream>
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Tile::Tile(const ID& id)
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: id(id) {
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Tile::Tile(const ID& id_)
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: id(id_) {
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}
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Tile::ID Tile::ID::parent(int8_t parent_z) const {
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@@ -9,14 +9,14 @@
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using namespace mbgl;
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TileData::TileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source)
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: id(id),
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TileData::TileData(Tile::ID id_, Map &map_, const util::ptr<SourceInfo> &source_)
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: id(id_),
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state(State::initial),
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map(map),
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source(source),
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map(map_),
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source(source_),
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debugBucket(debugFontBuffer) {
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// Initialize tile debug coordinates
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const std::string str = util::sprintf<32>("%d/%d/%d", id.z, id.x, id.y);
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const std::string str = util::sprintf<32>("%d/%d/%d", id_.z, id_.x, id_.y);
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debugFontBuffer.addText(str.c_str(), 50, 200, 5);
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}
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@@ -37,14 +37,14 @@ namespace mbgl {
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// its header file.
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TileParser::~TileParser() = default;
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TileParser::TileParser(const std::string &data, VectorTileData &tile,
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TileParser::TileParser(const std::string &data, VectorTileData &tile_,
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const util::ptr<const Style> &style_,
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const util::ptr<GlyphAtlas> &glyphAtlas_,
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const util::ptr<GlyphStore> &glyphStore_,
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const util::ptr<SpriteAtlas> &spriteAtlas_,
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const util::ptr<Sprite> &sprite_)
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: vector_data(pbf((const uint8_t *)data.data(), data.size())),
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tile(tile),
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tile(tile_),
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style(style_),
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glyphAtlas(glyphAtlas_),
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glyphStore(glyphStore_),
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@@ -17,7 +17,7 @@ const double R2D = 180.0 / M_PI;
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const double M2PI = 2 * M_PI;
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const double MIN_ROTATE_SCALE = 8;
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Transform::Transform(View &view) : view(view), mtx(std::make_unique<uv::rwlock>()) {
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Transform::Transform(View &view_) : view(view_), mtx(std::make_unique<uv::rwlock>()) {
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setScale(current.scale);
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setAngle(current.angle);
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}
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@@ -96,8 +96,8 @@ float TransformState::lngX(float lon) const {
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}
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float TransformState::latY(float lat) const {
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float y = 180 / M_PI * std::log(std::tan(M_PI / 4 + lat * M_PI / 360));
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return (180 - y) * worldSize() / 360;
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float latY = 180 / M_PI * std::log(std::tan(M_PI / 4 + lat * M_PI / 360));
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return (180 - latY) * worldSize() / 360;
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}
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std::array<float, 2> TransformState::locationCoordinate(float lon, float lat) const {
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@@ -103,9 +103,9 @@ VectorTileLayer::VectorTileLayer(pbf layer) : data(layer) {
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}
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}
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FilteredVectorTileLayer::FilteredVectorTileLayer(const VectorTileLayer& layer, const FilterExpression &filterExpression)
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: layer(layer),
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filterExpression(filterExpression) {
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FilteredVectorTileLayer::FilteredVectorTileLayer(const VectorTileLayer& layer_, const FilterExpression &filterExpression_)
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: layer(layer_),
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filterExpression(filterExpression_) {
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}
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FilteredVectorTileLayer::iterator FilteredVectorTileLayer::begin() const {
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@@ -116,10 +116,10 @@ FilteredVectorTileLayer::iterator FilteredVectorTileLayer::end() const {
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return iterator(*this, pbf(layer.data.end, 0));
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}
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FilteredVectorTileLayer::iterator::iterator(const FilteredVectorTileLayer& parent, const pbf& data)
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: parent(parent),
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FilteredVectorTileLayer::iterator::iterator(const FilteredVectorTileLayer& parent_, const pbf& data_)
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: parent(parent_),
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feature(pbf()),
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data(data) {
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data(data_) {
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operator++();
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}
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@@ -10,8 +10,8 @@ struct geometry_too_long_exception : std::exception {};
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using namespace mbgl;
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DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer)
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: fontBuffer(fontBuffer) {
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DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
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: fontBuffer(fontBuffer_) {
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}
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void DebugBucket::render(Painter& painter, util::ptr<StyleLayer> /*layer_desc*/, const Tile::ID& /*id*/, const mat4 &matrix) {
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@@ -30,11 +30,11 @@ void FillBucket::free(void *, void *ptr) {
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::free(ptr);
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}
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FillBucket::FillBucket(FillVertexBuffer &vertexBuffer,
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TriangleElementsBuffer &triangleElementsBuffer,
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LineElementsBuffer &lineElementsBuffer,
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const StyleBucketFill &properties)
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: properties(properties),
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FillBucket::FillBucket(FillVertexBuffer &vertexBuffer_,
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TriangleElementsBuffer &triangleElementsBuffer_,
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LineElementsBuffer &lineElementsBuffer_,
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const StyleBucketFill &properties_)
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: properties(properties_),
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allocator(new TESSalloc{&alloc, &realloc, &free, nullptr, // userData
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64, // meshEdgeBucketSize
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64, // meshVertexBucketSize
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@@ -44,11 +44,11 @@ FillBucket::FillBucket(FillVertexBuffer &vertexBuffer,
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128, // extraVertices allocated for the priority queue.
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}),
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tesselator(tessNewTess(allocator)),
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vertexBuffer(vertexBuffer),
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triangleElementsBuffer(triangleElementsBuffer),
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lineElementsBuffer(lineElementsBuffer),
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vertex_start(vertexBuffer.index()),
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triangle_elements_start(triangleElementsBuffer.index()),
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vertexBuffer(vertexBuffer_),
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triangleElementsBuffer(triangleElementsBuffer_),
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lineElementsBuffer(lineElementsBuffer_),
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vertex_start(vertexBuffer_.index()),
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triangle_elements_start(triangleElementsBuffer_.index()),
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line_elements_start(lineElementsBuffer.index()) {
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assert(tesselator);
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}
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@@ -123,10 +123,10 @@ void FillBucket::tessellate() {
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const size_t group_count = polygon.size();
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assert(group_count >= 3);
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std::vector<TESSreal> line;
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std::vector<TESSreal> clipped_line;
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for (const ClipperLib::IntPoint& pt : polygon) {
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line.push_back(pt.X);
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line.push_back(pt.Y);
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clipped_line.push_back(pt.X);
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clipped_line.push_back(pt.Y);
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vertexBuffer.add(pt.X, pt.Y);
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}
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@@ -137,7 +137,7 @@ void FillBucket::tessellate() {
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lineIndex += group_count;
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tessAddContour(tesselator, vertexSize, line.data(), stride, (int)line.size() / vertexSize);
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tessAddContour(tesselator, vertexSize, clipped_line.data(), stride, (int)clipped_line.size() / vertexSize);
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}
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lineGroup.elements_length += total_vertex_count;
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@@ -17,17 +17,17 @@ struct geometry_too_long_exception : std::exception {};
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using namespace mbgl;
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LineBucket::LineBucket(LineVertexBuffer& vertexBuffer,
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TriangleElementsBuffer& triangleElementsBuffer,
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PointElementsBuffer& pointElementsBuffer,
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const StyleBucketLine& properties)
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: properties(properties),
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vertexBuffer(vertexBuffer),
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triangleElementsBuffer(triangleElementsBuffer),
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pointElementsBuffer(pointElementsBuffer),
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vertex_start(vertexBuffer.index()),
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triangle_elements_start(triangleElementsBuffer.index()),
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point_elements_start(pointElementsBuffer.index())
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LineBucket::LineBucket(LineVertexBuffer& vertexBuffer_,
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TriangleElementsBuffer& triangleElementsBuffer_,
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PointElementsBuffer& pointElementsBuffer_,
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const StyleBucketLine& properties_)
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: properties(properties_),
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vertexBuffer(vertexBuffer_),
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triangleElementsBuffer(triangleElementsBuffer_),
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pointElementsBuffer(pointElementsBuffer_),
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vertex_start(vertexBuffer_.index()),
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triangle_elements_start(triangleElementsBuffer_.index()),
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point_elements_start(pointElementsBuffer_.index())
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{
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}
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@@ -53,7 +53,7 @@ void LineBucket::addGeometry(pbf& geom) {
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}
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struct TriangleElement {
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TriangleElement(uint16_t a, uint16_t b, uint16_t c) : a(a), b(b), c(c) {}
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TriangleElement(uint16_t a_, uint16_t b_, uint16_t c_) : a(a_), b(b_), c(c_) {}
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uint16_t a, b, c;
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};
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@@ -21,8 +21,8 @@ using namespace mbgl;
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#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
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Painter::Painter(Map &map)
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: map(map) {
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Painter::Painter(Map &map_)
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: map(map_) {
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}
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Painter::~Painter() {
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@@ -5,8 +5,8 @@
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using namespace mbgl;
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PrerenderedTexture::PrerenderedTexture(const StyleBucketRaster &properties)
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: properties(properties) {
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PrerenderedTexture::PrerenderedTexture(const StyleBucketRaster &properties_)
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: properties(properties_) {
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}
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PrerenderedTexture::~PrerenderedTexture() {
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@@ -3,9 +3,9 @@
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using namespace mbgl;
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RasterBucket::RasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster& properties)
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: properties(properties),
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texture(properties),
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RasterBucket::RasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster& properties_)
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: properties(properties_),
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texture(properties_),
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raster(texturepool) {
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}
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@@ -24,8 +24,8 @@ void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index());
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}
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void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture) {
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raster.bind(texture);
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void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture_) {
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raster.bind(texture_);
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shader.u_image = 0;
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array.bind(shader, vertices, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index());
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
SymbolBucket::SymbolBucket(const StyleBucketSymbol &properties, Collision &collision)
|
||||
: properties(properties), collision(collision) {}
|
||||
SymbolBucket::SymbolBucket(const StyleBucketSymbol &properties_, Collision &collision_)
|
||||
: properties(properties_), collision(collision_) {}
|
||||
|
||||
void SymbolBucket::render(Painter &painter, util::ptr<StyleLayer> layer_desc,
|
||||
const Tile::ID &id, const mat4 &matrix) {
|
||||
@@ -52,12 +52,12 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
|
||||
const FilterExpression &filter,
|
||||
GlyphStore &glyphStore,
|
||||
const Sprite &sprite) {
|
||||
const bool text = properties.text.field.size();
|
||||
const bool icon = properties.icon.image.size();
|
||||
const bool has_text = properties.text.field.size();
|
||||
const bool has_icon = properties.icon.image.size();
|
||||
|
||||
std::vector<SymbolFeature> features;
|
||||
|
||||
if (!text && !icon) {
|
||||
if (!has_text && !has_icon) {
|
||||
return features;
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
|
||||
|
||||
SymbolFeature ft;
|
||||
|
||||
if (text) {
|
||||
if (has_text) {
|
||||
std::string u8string = util::replaceTokens(properties.text.field, feature.properties);
|
||||
|
||||
if (properties.text.transform == TextTransformType::Uppercase) {
|
||||
@@ -91,7 +91,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
|
||||
}
|
||||
}
|
||||
|
||||
if (icon) {
|
||||
if (has_icon) {
|
||||
ft.sprite = util::replaceTokens(properties.icon.image, feature.properties);
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
Shader::Shader(const char *name, const GLchar *vertSource, const GLchar *fragSource)
|
||||
: name(name),
|
||||
Shader::Shader(const char *name_, const GLchar *vertSource, const GLchar *fragSource)
|
||||
: name(name_),
|
||||
valid(false),
|
||||
program(0) {
|
||||
util::timer timer("shader compilation", Event::Shader);
|
||||
|
||||
@@ -82,19 +82,19 @@ void HTTPRequest::startHTTPRequest(std::unique_ptr<Response> &&res) {
|
||||
#else
|
||||
uv_async_init(loop, http_baton->async, [](uv_async_t *async) {
|
||||
#endif
|
||||
util::ptr<HTTPRequestBaton> &http_baton = *(util::ptr<HTTPRequestBaton> *)async->data;
|
||||
util::ptr<HTTPRequestBaton> &baton = *(util::ptr<HTTPRequestBaton> *)async->data;
|
||||
|
||||
if (http_baton->request) {
|
||||
HTTPRequest *request = http_baton->request;
|
||||
if (baton->request) {
|
||||
HTTPRequest *request = baton->request;
|
||||
request->http_baton.reset();
|
||||
http_baton->request = nullptr;
|
||||
request->handleHTTPResponse(http_baton->type, std::move(http_baton->response));
|
||||
baton->request = nullptr;
|
||||
request->handleHTTPResponse(baton->type, std::move(baton->response));
|
||||
}
|
||||
|
||||
delete (util::ptr<HTTPRequestBaton> *)async->data;
|
||||
uv_close((uv_handle_t *)async, [](uv_handle_t *handle) {
|
||||
uv_async_t *async = (uv_async_t *)handle;
|
||||
delete async;
|
||||
uv_async_t *async_handle = (uv_async_t *)handle;
|
||||
delete async_handle;
|
||||
});
|
||||
});
|
||||
attempts++;
|
||||
|
||||
@@ -68,8 +68,8 @@ SQLiteStore::~SQLiteStore() {
|
||||
// Nothing to do. This function needs to be here because we're forward-declaring
|
||||
// Database, so we need the actual definition here to be able to properly destruct it.
|
||||
if (worker) {
|
||||
uv_worker_close(worker, [](uv_worker_t *worker) {
|
||||
delete worker;
|
||||
uv_worker_close(worker, [](uv_worker_t *worker_handle) {
|
||||
delete worker_handle;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
AppliedClassProperty::AppliedClassProperty(ClassID class_id, timestamp begin, timestamp end, const PropertyValue &value)
|
||||
AppliedClassProperty::AppliedClassProperty(ClassID class_id, timestamp begin_, timestamp end_, const PropertyValue &value_)
|
||||
: name(class_id),
|
||||
begin(begin),
|
||||
end(end),
|
||||
value(value) {}
|
||||
begin(begin_),
|
||||
end(end_),
|
||||
value(value_) {}
|
||||
|
||||
// Returns thie ID of the most recent
|
||||
ClassID AppliedClassProperties::mostRecent() const {
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
StyleLayer::StyleLayer(const std::string &id, std::map<ClassID, ClassProperties> &&styles)
|
||||
: id(id), styles(std::move(styles)) {}
|
||||
StyleLayer::StyleLayer(const std::string &id_, std::map<ClassID, ClassProperties> &&styles_)
|
||||
: id(id_), styles(std::move(styles_)) {}
|
||||
|
||||
bool StyleLayer::isBackground() const {
|
||||
return type == StyleLayerType::Background;
|
||||
@@ -70,8 +70,8 @@ void StyleLayer::applyClassProperties(const ClassID class_id,
|
||||
|
||||
// Loop through all the properties in this style, and add transitions to them, if they're
|
||||
// not already the most recent transition.
|
||||
const ClassProperties &properties = style_it->second;
|
||||
for (const std::pair<PropertyKey, PropertyValue> &property_pair : properties) {
|
||||
const ClassProperties &class_properties = style_it->second;
|
||||
for (const std::pair<PropertyKey, PropertyValue> &property_pair : class_properties) {
|
||||
PropertyKey key = property_pair.first;
|
||||
if (already_applied.find(key) != already_applied.end()) {
|
||||
// This property has already been set by a previous class.
|
||||
@@ -87,7 +87,7 @@ void StyleLayer::applyClassProperties(const ClassID class_id,
|
||||
AppliedClassProperties &appliedProperties = appliedStyle[key];
|
||||
if (appliedProperties.mostRecent() != class_id) {
|
||||
const PropertyTransition &transition =
|
||||
properties.getTransition(key, defaultTransition);
|
||||
class_properties.getTransition(key, defaultTransition);
|
||||
const timestamp begin = now + transition.delay * 1_millisecond;
|
||||
const timestamp end = begin + transition.duration * 1_millisecond;
|
||||
const PropertyValue &value = property_pair.second;
|
||||
@@ -99,7 +99,7 @@ void StyleLayer::applyClassProperties(const ClassID class_id,
|
||||
template <typename T>
|
||||
struct PropertyEvaluator {
|
||||
typedef T result_type;
|
||||
PropertyEvaluator(float z) : z(z) {}
|
||||
PropertyEvaluator(float z_) : z(z_) {}
|
||||
|
||||
template <typename P, typename std::enable_if<std::is_convertible<P, T>::value, int>::type = 0>
|
||||
T operator()(const P &value) const {
|
||||
@@ -269,11 +269,11 @@ void StyleLayer::cleanupAppliedStyleProperties(timestamp now) {
|
||||
auto it = appliedStyle.begin();
|
||||
const auto end = appliedStyle.end();
|
||||
while (it != end) {
|
||||
AppliedClassProperties &properties = it->second;
|
||||
properties.cleanup(now);
|
||||
AppliedClassProperties &applied_properties = it->second;
|
||||
applied_properties.cleanup(now);
|
||||
|
||||
// If the current properties object is empty, remove it from the map entirely.
|
||||
if (properties.empty()) {
|
||||
if (applied_properties.empty()) {
|
||||
appliedStyle.erase(it++);
|
||||
} else {
|
||||
++it;
|
||||
|
||||
@@ -108,13 +108,13 @@ template<> bool StyleParser::parseRenderProperty(JSVal value, uint16_t &target,
|
||||
if (value.HasMember(name)) {
|
||||
JSVal property = replaceConstant(value[name]);
|
||||
if (property.IsUint()) {
|
||||
unsigned int value = property.GetUint();
|
||||
if (value > std::numeric_limits<uint16_t>::max()) {
|
||||
unsigned int int_value = property.GetUint();
|
||||
if (int_value > std::numeric_limits<uint16_t>::max()) {
|
||||
Log::Warning(Event::ParseStyle, "values for %s that are larger than %d are not supported", name, std::numeric_limits<uint16_t>::max());
|
||||
return false;
|
||||
}
|
||||
|
||||
target = value;
|
||||
target = int_value;
|
||||
return true;
|
||||
} else {
|
||||
Log::Warning(Event::ParseStyle, "%s must be an unsigned integer", name);
|
||||
@@ -763,11 +763,11 @@ FilterExpression StyleParser::parseFilter(JSVal value, FilterExpression::Operato
|
||||
FilterComparison comparison(name);
|
||||
JSVal filterValue = replaceConstant(itr->value);
|
||||
if (filterValue.IsObject()) {
|
||||
rapidjson::Value::ConstMemberIterator itr = filterValue.MemberBegin();
|
||||
for (; itr != filterValue.MemberEnd(); ++itr) {
|
||||
rapidjson::Value::ConstMemberIterator filter_itr = filterValue.MemberBegin();
|
||||
for (; filter_itr != filterValue.MemberEnd(); ++filter_itr) {
|
||||
comparison.add(
|
||||
parseFilterComparisonOperator({ itr->name.GetString(), itr->name.GetStringLength() }),
|
||||
parseValues(replaceConstant(itr->value))
|
||||
parseFilterComparisonOperator({ filter_itr->name.GetString(), filter_itr->name.GetStringLength() }),
|
||||
parseValues(replaceConstant(filter_itr->value))
|
||||
);
|
||||
}
|
||||
} else if (filterValue.IsArray()) {
|
||||
|
||||
@@ -19,11 +19,11 @@ Box getBox(const CollisionAnchor &anchor, const CollisionRect &bbox, float minSc
|
||||
};
|
||||
};
|
||||
|
||||
Collision::Collision(float zoom, float tileExtent, float tileSize, float placementDepth)
|
||||
Collision::Collision(float zoom_, float tileExtent, float tileSize, float placementDepth)
|
||||
// tile pixels per screen pixels at the tile's zoom level
|
||||
: tilePixelRatio(tileExtent / tileSize),
|
||||
|
||||
zoom(zoom),
|
||||
zoom(zoom_),
|
||||
|
||||
// Calculate the maximum scale we can go down in our fake-3d rtree so that
|
||||
// placement still makes sense. This is calculated so that the minimum
|
||||
@@ -33,7 +33,7 @@ Collision::Collision(float zoom, float tileExtent, float tileSize, float placeme
|
||||
// We don't want to place labels all the way to 25.5. This lets too many
|
||||
// glyphs be placed, slowing down collision checking. Only place labels if
|
||||
// they will show up within the intended zoom range of the tile.
|
||||
maxPlacementScale(std::exp(std::log(2) * util::min(3.0f, placementDepth, 25.5f - zoom))) {
|
||||
maxPlacementScale(std::exp(std::log(2) * util::min(3.0f, placementDepth, 25.5f - zoom_))) {
|
||||
const float m = 4096;
|
||||
const float edge = m * tilePixelRatio * 2;
|
||||
|
||||
|
||||
@@ -228,7 +228,7 @@ void GlyphPBF::parse(FontStack &stack) {
|
||||
data.clear();
|
||||
}
|
||||
|
||||
GlyphStore::GlyphStore(const util::ptr<FileSource> &fileSource) : fileSource(fileSource) {}
|
||||
GlyphStore::GlyphStore(const util::ptr<FileSource> &fileSource_) : fileSource(fileSource_) {}
|
||||
|
||||
void GlyphStore::setURL(const std::string &url) {
|
||||
glyphURL = url;
|
||||
|
||||
@@ -12,10 +12,10 @@ namespace mbgl {
|
||||
const float Placement::globalMinScale = 0.5; // underscale by 1 zoom level
|
||||
|
||||
struct GlyphInstance {
|
||||
explicit GlyphInstance(const vec2<float> &anchor) : anchor(anchor) {}
|
||||
explicit GlyphInstance(const vec2<float> &anchor, float offset, float minScale, float maxScale,
|
||||
float angle)
|
||||
: anchor(anchor), offset(offset), minScale(minScale), maxScale(maxScale), angle(angle) {}
|
||||
explicit GlyphInstance(const vec2<float> &anchor_) : anchor(anchor_) {}
|
||||
explicit GlyphInstance(const vec2<float> &anchor_, float offset_, float minScale_, float maxScale_,
|
||||
float angle_)
|
||||
: anchor(anchor_), offset(offset_), minScale(minScale_), maxScale(maxScale_), angle(angle_) {}
|
||||
|
||||
const vec2<float> anchor;
|
||||
const float offset = 0.0f;
|
||||
|
||||
@@ -30,8 +30,8 @@ std::string mbgl::util::compress_png(int width, int height, void *rgba, bool fli
|
||||
}
|
||||
|
||||
std::string result;
|
||||
png_set_write_fn(png_ptr, &result, [](png_structp png_ptr, png_bytep data, png_size_t length) {
|
||||
std::string *out = static_cast<std::string *>(png_get_io_ptr(png_ptr));
|
||||
png_set_write_fn(png_ptr, &result, [](png_structp png_ptr_, png_bytep data, png_size_t length) {
|
||||
std::string *out = static_cast<std::string *>(png_get_io_ptr(png_ptr_));
|
||||
out->append(reinterpret_cast<char *>(data), length);
|
||||
}, NULL);
|
||||
|
||||
@@ -57,8 +57,8 @@ using namespace mbgl::util;
|
||||
|
||||
|
||||
struct Buffer {
|
||||
Buffer(const std::string& data)
|
||||
: data(data.data()), length(data.size()) {}
|
||||
Buffer(const std::string& data_)
|
||||
: data(data_.data()), length(data_.size()) {}
|
||||
const char *const data = 0;
|
||||
const size_t length = 0;
|
||||
size_t pos = 0;
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
Raster::Raster(const util::ptr<Texturepool> &texturepool)
|
||||
: texturepool(texturepool)
|
||||
Raster::Raster(const util::ptr<Texturepool> &texturepool_)
|
||||
: texturepool(texturepool_)
|
||||
{}
|
||||
|
||||
Raster::~Raster() {
|
||||
@@ -59,32 +59,32 @@ void Raster::bind(bool linear) {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
}
|
||||
|
||||
GLuint filter = linear ? GL_LINEAR : GL_NEAREST;
|
||||
if (filter != this->filter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
||||
this->filter = filter;
|
||||
GLuint new_filter = linear ? GL_LINEAR : GL_NEAREST;
|
||||
if (new_filter != this->filter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, new_filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, new_filter);
|
||||
filter = new_filter;
|
||||
}
|
||||
}
|
||||
|
||||
// overload ::bind for prerendered raster textures
|
||||
void Raster::bind(const GLuint texture) {
|
||||
void Raster::bind(const GLuint custom_texture) {
|
||||
if (img && !textured) {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, custom_texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getData());
|
||||
img.reset();
|
||||
textured = true;
|
||||
} else if (textured) {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, custom_texture);
|
||||
}
|
||||
|
||||
GLuint filter = GL_LINEAR;
|
||||
if (filter != this->filter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
||||
this->filter = filter;
|
||||
GLuint new_filter = GL_LINEAR;
|
||||
if (new_filter != this->filter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, new_filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, new_filter);
|
||||
filter = new_filter;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -8,22 +8,22 @@
|
||||
|
||||
using namespace mbgl::util;
|
||||
|
||||
timer::timer(Event event)
|
||||
: event(event), start(now()) {}
|
||||
timer::timer(Event event_)
|
||||
: event(event_), start(now()) {}
|
||||
|
||||
timer::timer(EventSeverity severity, Event event)
|
||||
: severity(severity), event(event), start(now()) {}
|
||||
timer::timer(EventSeverity severity_, Event event_)
|
||||
: severity(severity_), event(event_), start(now()) {}
|
||||
|
||||
timer::timer(const std::string &name, Event event)
|
||||
: name(name), event(event), start(now()) {}
|
||||
timer::timer(const std::string &name_, Event event_)
|
||||
: name(name_), event(event_), start(now()) {}
|
||||
|
||||
timer::timer(const std::string &name, EventSeverity severity, Event event)
|
||||
: name(name), severity(severity), event(event), start(now()) {}
|
||||
timer::timer(const std::string &name_, EventSeverity severity_, Event event_)
|
||||
: name(name_), severity(severity_), event(event_), start(now()) {}
|
||||
|
||||
void timer::report(const std::string &name) {
|
||||
void timer::report(const std::string &name_) {
|
||||
timestamp duration = now() - start;
|
||||
|
||||
Log::Record(severity, event, name + ": " + std::to_string((double)(duration) / 1_millisecond) + "ms");
|
||||
Log::Record(severity, event, name_ + ": " + std::to_string((double)(duration) / 1_millisecond) + "ms");
|
||||
start += duration;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user