Merge pull request #1392 from mapbox/valgrind

Fix some bugs found via valgrind
This commit is contained in:
John Firebaugh
2015-05-01 10:17:44 -04:00
2 changed files with 4 additions and 4 deletions

View File

@@ -9,7 +9,7 @@ namespace mbgl {
template <typename T>
class Uniform {
public:
Uniform(const GLchar* name, const Shader& shader) {
Uniform(const GLchar* name, const Shader& shader) : current() {
location = MBGL_CHECK_ERROR(glGetUniformLocation(shader.program, name));
}
@@ -32,7 +32,7 @@ class UniformMatrix {
public:
typedef std::array<float, C*R> T;
UniformMatrix(const GLchar* name, const Shader& shader) {
UniformMatrix(const GLchar* name, const Shader& shader) : current() {
location = MBGL_CHECK_ERROR(glGetUniformLocation(shader.program, name));
}

View File

@@ -87,7 +87,7 @@ void matrix::copy(mat4& out, const mat4& a) {
}
void matrix::translate(mat4& out, const mat4& a, float x, float y, float z) {
if (a == out) {
if (&a == &out) {
out[12] = a[0] * x + a[4] * y + a[8] * z + a[12];
out[13] = a[1] * x + a[5] * y + a[9] * z + a[13];
out[14] = a[2] * x + a[6] * y + a[10] * z + a[14];
@@ -124,7 +124,7 @@ void matrix::rotate_z(mat4& out, const mat4& a, float rad) {
a12 = a[6],
a13 = a[7];
if (a != out) { // If the source and destination differ, copy the unchanged last row
if (&a != &out) { // If the source and destination differ, copy the unchanged last row
out[8] = a[8];
out[9] = a[9];
out[10] = a[10];