disable debug statement
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@@ -40,4 +40,4 @@ Tile::ID Tile::normalize(const ID& id) {
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while (pos.x < 0) pos.x += dim;
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while (pos.x >= dim) pos.x -= dim;
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return pos;
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}
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}
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@@ -22,6 +22,7 @@ PlainShader::PlainShader()
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u_color = glGetUniformLocation(program, "u_color");
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// fprintf(stderr, "PlainShader:\n");
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// fprintf(stderr, " - a_pos: %d\n", a_pos);
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// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
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// fprintf(stderr, " - u_color: %d\n", u_color);
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}
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@@ -121,7 +121,7 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) {
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glCompileShader(*shader);
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// #if defined(DEBUG)
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#if defined(DEBUG)
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GLint logLength;
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glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength > 0) {
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@@ -130,7 +130,7 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) {
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fprintf(stderr, "Shader compile log:\n%s", log);
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free(log);
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}
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// #endif
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#endif
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glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
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if (status == 0) {
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