disable debug statement

This commit is contained in:
Konstantin Käfer
2014-03-05 17:00:13 +01:00
parent 55ac1e01f2
commit 02bd08388a
3 changed files with 4 additions and 3 deletions

View File

@@ -40,4 +40,4 @@ Tile::ID Tile::normalize(const ID& id) {
while (pos.x < 0) pos.x += dim;
while (pos.x >= dim) pos.x -= dim;
return pos;
}
}

View File

@@ -22,6 +22,7 @@ PlainShader::PlainShader()
u_color = glGetUniformLocation(program, "u_color");
// fprintf(stderr, "PlainShader:\n");
// fprintf(stderr, " - a_pos: %d\n", a_pos);
// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
// fprintf(stderr, " - u_color: %d\n", u_color);
}

View File

@@ -121,7 +121,7 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) {
glCompileShader(*shader);
// #if defined(DEBUG)
#if defined(DEBUG)
GLint logLength;
glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0) {
@@ -130,7 +130,7 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) {
fprintf(stderr, "Shader compile log:\n%s", log);
free(log);
}
// #endif
#endif
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
if (status == 0) {