diff --git a/src/map/tile.cpp b/src/map/tile.cpp index 3447fb384..e7ee1a393 100644 --- a/src/map/tile.cpp +++ b/src/map/tile.cpp @@ -40,4 +40,4 @@ Tile::ID Tile::normalize(const ID& id) { while (pos.x < 0) pos.x += dim; while (pos.x >= dim) pos.x -= dim; return pos; -} \ No newline at end of file +} diff --git a/src/renderer/shader-plain.cpp b/src/renderer/shader-plain.cpp index 022a7b53f..cb5438934 100644 --- a/src/renderer/shader-plain.cpp +++ b/src/renderer/shader-plain.cpp @@ -22,6 +22,7 @@ PlainShader::PlainShader() u_color = glGetUniformLocation(program, "u_color"); // fprintf(stderr, "PlainShader:\n"); + // fprintf(stderr, " - a_pos: %d\n", a_pos); // fprintf(stderr, " - u_matrix: %d\n", u_matrix); // fprintf(stderr, " - u_color: %d\n", u_color); } diff --git a/src/renderer/shader.cpp b/src/renderer/shader.cpp index 679931004..1a3c9d458 100644 --- a/src/renderer/shader.cpp +++ b/src/renderer/shader.cpp @@ -121,7 +121,7 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) { glCompileShader(*shader); -// #if defined(DEBUG) +#if defined(DEBUG) GLint logLength; glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength); if (logLength > 0) { @@ -130,7 +130,7 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) { fprintf(stderr, "Shader compile log:\n%s", log); free(log); } -// #endif +#endif glGetShaderiv(*shader, GL_COMPILE_STATUS, &status); if (status == 0) {