25 lines
555 B
C++
25 lines
555 B
C++
#ifndef MBGL_MAP_MODE
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#define MBGL_MAP_MODE
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#include <cstdint>
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namespace mbgl {
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enum class MapMode : uint8_t {
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Continuous, // continually updating map
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Still, // a once-off still image
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};
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// We can avoid redundant GL calls when it is known that the GL context is not
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// being shared. In a shared GL context case, we need to make sure that the
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// correct GL configurations are in use - they might have changed between render
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// calls.
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enum class GLContextMode : uint8_t {
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Unique,
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Shared,
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};
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} // namespace mbgl
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#endif // MBGL_MAP_MODE
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