Files
MapLibreParticleLab/include/mbgl/platform
Konstantin Käfer 46bf226910 align static render mode and still image render mode
- static rendering now also runs in a separate thread; you have to start it with map.start(Map::Mode::Static) and join the thread with map.stop() before destructing the Map object
- map.renderStill() takes a callback with will be invoked on the *map* thread, so you'll have to figure out your own method of dispatching back to the main thread.
2015-04-17 13:40:42 +02:00
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2014-11-30 19:46:43 +11:00
2015-01-27 12:38:40 +11:00
2015-04-09 15:30:58 -07:00