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MapLibreParticleLab/docs/00_项目规范/05_粒子架构原则_v1.md
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# 粒子架构原则 v1
目标链:RasterArraySource → RasterArrayTile/Velocity Field → WeatherColorLayer + RasterParticleLayer → RenderRasterParticleLayer → Particle State A/B + GPU Update/Draw/Trail → MapLibre gfx/backend → OpenGL/Vulkan/Metal。WeatherColor 表达定量颜色,Particle 表达方向/运动,默认不得靠降低 WeatherColor opacity 才看导航信息。Wind=GLOBAL;Wave/Tide/Current=OCEAN_ONLY 共用 Land/Ocean Mask。Particle State 格式/坐标系/生命周期/跨 tile 必须单独设计后冻结。