Files
MapLibreParticleLab/src/mbgl/util/worker.cpp
2015-07-01 15:21:10 -07:00

71 lines
2.7 KiB
C++

#include <mbgl/util/worker.hpp>
#include <mbgl/util/work_task.hpp>
#include <mbgl/util/work_request.hpp>
#include <mbgl/platform/platform.hpp>
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/map/live_tile.hpp>
#include <mbgl/util/pbf.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
#include <cassert>
#include <future>
namespace mbgl {
class Worker::Impl {
public:
Impl(uv_loop_t*, FileSource* fs) {
// FIXME: Workers should not access the FileSource but it
// is currently needed because of GlyphsPBF. See #1664.
util::ThreadContext::setFileSource(fs);
}
bool parseRasterTile(RasterBucket* bucket, std::string data) {
return bucket->setImage(data);
}
TileParseResult parseVectorTile(TileWorker* worker, std::string data) {
VectorTile vectorTile(pbf(reinterpret_cast<const unsigned char *>(data.data()), data.size()));
return worker->parse(vectorTile);
}
TileParseResult parseLiveTile(TileWorker* worker, const LiveTile* tile) {
return worker->parse(*tile);
}
void redoPlacement(TileWorker* worker, float angle, bool collisionDebug) {
worker->redoPlacement(angle, collisionDebug);
}
};
Worker::Worker(std::size_t count) {
util::ThreadContext context = {"Worker", util::ThreadType::Worker, util::ThreadPriority::Low};
for (std::size_t i = 0; i < count; i++) {
threads.emplace_back(std::make_unique<util::Thread<Impl>>(context, util::ThreadContext::getFileSource()));
}
}
Worker::~Worker() = default;
std::unique_ptr<WorkRequest> Worker::parseRasterTile(RasterBucket& bucket, std::string data, std::function<void (bool)> callback) {
current = (current + 1) % threads.size();
return threads[current]->invokeWithResult(&Worker::Impl::parseRasterTile, callback, &bucket, data);
}
std::unique_ptr<WorkRequest> Worker::parseVectorTile(TileWorker& worker, std::string data, std::function<void (TileParseResult)> callback) {
current = (current + 1) % threads.size();
return threads[current]->invokeWithResult(&Worker::Impl::parseVectorTile, callback, &worker, data);
}
std::unique_ptr<WorkRequest> Worker::parseLiveTile(TileWorker& worker, const LiveTile& tile, std::function<void (TileParseResult)> callback) {
current = (current + 1) % threads.size();
return threads[current]->invokeWithResult(&Worker::Impl::parseLiveTile, callback, &worker, &tile);
}
std::unique_ptr<WorkRequest> Worker::redoPlacement(TileWorker& worker, float angle, bool collisionDebug, std::function<void ()> callback) {
current = (current + 1) % threads.size();
return threads[current]->invokeWithResult(&Worker::Impl::redoPlacement, callback, &worker, angle, collisionDebug);
}
} // end namespace mbgl