Files
MapLibreParticleLab/include/mbgl/platform/platform.hpp
Konstantin Käfer 48c55af5c1 fix sprites for pixel ratios that are not 1 and 2
- OpenGL ES 2 doesn't allow NPOT textures with wrap-around
- The Sprite object reported the map's pixelRatio, even though it loaded @2x assets
- Copying icons from the sprite into the atlas now uses bilinear scaling to scale up to the actual size
2015-03-17 12:30:40 +01:00

35 lines
979 B
C++

#ifndef MBGL_PLATFORM_PLATFORM
#define MBGL_PLATFORM_PLATFORM
#include <mbgl/util/uv.hpp>
#include <memory>
#include <string>
namespace mbgl {
namespace platform {
class Request;
// Uppercase a string, potentially using platform-specific routines.
std::string uppercase(const std::string &string);
// Lowercase a string, potentially using platform-specific routines.
std::string lowercase(const std::string &string);
// Returns the path to the root folder of the application.
const std::string &applicationRoot();
// Returns the path to the asset location.
const std::string &assetRoot();
// Shows an alpha image with the specified dimensions in a named window.
void showDebugImage(std::string name, const char *data, size_t width, size_t height);
// Shows an alpha image with the specified dimensions in a named window.
void showColorDebugImage(std::string name, const char *data, size_t logical_width, size_t logical_height, size_t width, size_t height);
}
}
#endif