Files
MapLibreParticleLab/include/llmr/style/sprite.hpp
Dane Springmeyer ebedcce508 fix compile on linux
2014-02-03 22:58:59 +00:00

61 lines
1.2 KiB
C++

#ifndef LLMR_STYLE_SPRITE
#define LLMR_STYLE_SPRITE
#include <cstdint>
#include <map>
#include <string>
#include <mutex>
#include <memory>
#include <llmr/util/vec.hpp>
namespace llmr {
class SpritePosition {
public:
SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t pixelRatio = 1);
uint16_t x = 0, y = 0;
uint16_t width = 0, height = 0;
uint8_t pixelRatio = 1;
};
class ImagePosition {
public:
ImagePosition() {}
ImagePosition(const vec2<uint16_t>& size, vec2<float> tl, vec2<float> br);
vec2<uint16_t> size = { 0, 0 };
vec2<float> tl = { 0, 0 };
vec2<float> br = { 0, 0 };
};
class Sprite : public std::enable_shared_from_this<Sprite> {
public:
void load(const std::string& base_url);
void bind(bool linear = false);
ImagePosition getPosition(const std::string& name, bool repeating = false);
operator bool() const;
private:
void parseJSON(const std::string& data);
void loadImage(const std::string& data);
private:
mutable std::mutex mtx;
bool loaded = false;
uint32_t filter = 0;
uint32_t texture = 0;
std::map<std::string, SpritePosition> pos;
uint32_t width = 0, height = 0;
std::string img;
};
}
#endif