Dane Springmeyer ebedcce508 fix compile on linux
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2014-02-03 14:32:00 -08:00

An OpenGL renderer for Mapbox vector tiles, implemented in C++, targeting iOS & OS X.

Build instructions

OS X

Install boost and glfw3:

brew install boost
brew install homebrew/versions/glfw3

Then configure the project:

./configure

Options include:

  • --boost=/usr/local
  • --glfw3=/usr/local (by default pkg-config will be used)

Then you can build the OS X app with make:

make app

Or generate a dual iOS/OS X-compatible Xcode project for libllmr to include as a subproject:

make xcode # then open llmr.xcodeproj

Ubuntu

Install a -std=c++11 capable compiler

sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test
sudo apt-get install gcc-4.8 g++-4.8

Install boost (we only need headers):

sudo apt-get install libboost-dev

Install glfw3 dependencies:

sudo apt-get install cmake libxi-dev libglu1-mesa-dev x11proto-randr-dev x11proto-xext-dev libxrandr-dev x11proto-xf86vidmode-dev libxxf86vm-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev

Install glfw3:

git clone https://github.com/glfw/glfw.git
cd glfw
mkdir build
cd build
cmake ../
make
sudo make install
cd ../../

Build libllmr:

git clone git@github.com:mapbox/llmr-native.git
cd llmr-native
export CXX="g++-4.8"
./configure
make

Note: build will not compile until https://github.com/mapbox/llmr-native/issues/26 is fixed.

Style protobuf

We're encoding the styling information as a protocol buffer, according to proto/style.proto. The reason for doing so is that we don't have to ship with a JSON/yaml parser. To test the conversion script, run

bin/convert-style.js | protoc --decode=style proto/style.proto

You should see a nicely formatted hierarchical output of the converted style.

To update the included default style, use

bin/convert-style.js > resources/style.pbf && bin/build-style.js

Usage

  • Press 'R' to reset the transform
  • Press 'N' to reset north
  • Press Tab to toggle debug information
  • Press Esc to quit
Description
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Readme 702 MiB
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