- Try as much as possible not to use explicit compiler flags, relying on CMake to do the job in a portable away. - Build mbgl-core as a single static library and leverage lto as much as possible. - Support a MinSizRel build for other platforms. - Make GLFW and Node a client of mbgl-core public interface. - Same for the offline tool and static render tool. - Use only target settings (do not pollute the global scope) - Confine core code in a single file. - Confine platform code inside a single include (exception being Qt that needs AUTOMOC before adding the targets) - Align the Android build with the Android toolchain file.
Mapbox GL Native
A library for embedding interactive, customizable vector maps into native applications on multiple platforms. It takes stylesheets that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using OpenGL. Mapbox GL JS is the WebGL-based counterpart, designed for use on the Web.
The Mapbox GL ecosystem
This repository hosts the cross-platform Mapbox GL Native library, plus convenient SDKs for several platforms. The cross-platform library comes with a GLFW-based demo application for Ubuntu Linux and macOS. The SDKs target the usual languages on their respective platforms:
| SDK | Languages | Build status |
|---|---|---|
| Mapbox GL Native | C++14 | |
| Mapbox Maps SDK for Android | Java | |
| Mapbox Maps SDK for iOS | Objective-C or Swift | |
| Mapbox Maps SDK for macOS | Objective-C, Swift, or AppleScript | |
| node-mapbox-gl-native | Node.js | |
| Mapbox Maps SDK for Qt | C++03 |
Additional Mapbox GL Native–based libraries for hybrid applications are developed outside of this repository. If your platform or hybrid application framework isn’t listed there, consider embedding Mapbox GL JS using the standard Web capabilities on your platform.
License
Mapbox GL Native is licensed under the 3-Clause BSD license. The licenses of its dependencies are tracked via FOSSA: