Files
MapLibreParticleLab/src/renderer/raster_bucket.cpp

15 lines
536 B
C++

#include <llmr/renderer/raster_bucket.hpp>
#include <llmr/renderer/painter.hpp>
using namespace llmr;
RasterBucket::RasterBucket(const BucketDescription& bucket_desc) {
}
void RasterBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) {
// The painter renders rasters directly. This function is a no-op
// and exists just to satisfy the abstract superclass requirements.
// That way, we can avoid having raster buckets pass around
// references to tile data and/or rasters directly.
}