15 lines
536 B
C++
15 lines
536 B
C++
#include <llmr/renderer/raster_bucket.hpp>
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#include <llmr/renderer/painter.hpp>
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using namespace llmr;
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RasterBucket::RasterBucket(const BucketDescription& bucket_desc) {
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}
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void RasterBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) {
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// The painter renders rasters directly. This function is a no-op
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// and exists just to satisfy the abstract superclass requirements.
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// That way, we can avoid having raster buckets pass around
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// references to tile data and/or rasters directly.
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}
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