#include #include using namespace llmr; RasterBucket::RasterBucket(const BucketDescription& bucket_desc) { } void RasterBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) { // The painter renders rasters directly. This function is a no-op // and exists just to satisfy the abstract superclass requirements. // That way, we can avoid having raster buckets pass around // references to tile data and/or rasters directly. }