Files
MapLibreParticleLab/src/mbgl/renderer/render_pass.hpp

32 lines
836 B
C++

#ifndef MBGL_RENDERER_RENDER_PASS
#define MBGL_RENDERER_RENDER_PASS
#include <cstdint>
#include <type_traits>
namespace mbgl {
enum class RenderPass : uint8_t {
None = 0,
Opaque = 1 << 0,
Translucent = 1 << 1,
};
constexpr inline RenderPass operator|(RenderPass a, RenderPass b) {
return static_cast<RenderPass>(static_cast<std::underlying_type<RenderPass>::type>(a) |
static_cast<std::underlying_type<RenderPass>::type>(b));
}
inline RenderPass operator|=(RenderPass& a, RenderPass b) {
return (a = a | b);
}
constexpr inline RenderPass operator&(RenderPass a, RenderPass b) {
return static_cast<RenderPass>(static_cast<std::underlying_type<RenderPass>::type>(a) &
static_cast<std::underlying_type<RenderPass>::type>(b));
}
}
#endif