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MapLibreParticleLab/src/mbgl/renderer/debug_bucket.hpp

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615 B
C++

#ifndef MBGL_RENDERER_DEBUGBUCKET
#define MBGL_RENDERER_DEBUGBUCKET
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/debug_font_buffer.hpp>
#include <mbgl/geometry/vao.hpp>
#include <vector>
namespace mbgl {
class PlainShader;
class DebugBucket : public Bucket {
public:
DebugBucket(DebugFontBuffer& fontBuffer);
void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
void drawLines(PlainShader& shader);
void drawPoints(PlainShader& shader);
private:
DebugFontBuffer& fontBuffer;
VertexArrayObject array;
};
}
#endif