Files
MapLibreParticleLab/platform/macos
Minh Nguyễn d39ea23b09 [ios, macos] Hardened std::map usage in MGLMapVIew
Replaced std::map::operator[] usage with std::map::at(). Backed up an assertion on iOS with a guard when -annotationTagsInRect: returns the tag of a nonexistent annotation, for consistency with macOS. Removed an unnecessary and risky subscript into _annotationContextsByAnnotationTag in -positioningRectForCalloutForAnnotationWithTag: on iOS.
2017-04-05 14:56:06 -07:00
..
2016-08-05 11:42:22 +02:00
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2016-08-05 11:42:22 +02:00
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Mapbox macOS SDK

Bitrise

Put interactive, scalable world maps into your native Cocoa application with the Mapbox macOS SDK.

  • Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
  • Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
  • High-performance OpenGL rendering and multitouch gestures keep your users happy.
  • A well-designed, fully documented API helps you stay productive.
  • Develop across multiple platforms, including iOS, using the same styles and similar APIs.

The Mapbox macOS SDK is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.

Information for Mac developers:

Information for contributors:

Mapbox does not officially support the Mapbox macOS SDK to the same extent as the Mapbox iOS SDK; however, bug reports and pull requests are certainly welcome.