Files
MapLibreParticleLab/include/mbgl/storage/default_file_source.hpp
John Firebaugh 5a7d2fd60e [core] Eliminate platform::assetRoot()
I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
2016-01-13 13:40:31 -08:00

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C++

#ifndef MBGL_STORAGE_DEFAULT_FILE_SOURCE
#define MBGL_STORAGE_DEFAULT_FILE_SOURCE
#include <mbgl/storage/file_source.hpp>
namespace mbgl {
class DefaultFileSource : public FileSource {
public:
DefaultFileSource(const std::string& cachePath, const std::string& assetRoot);
~DefaultFileSource() override;
void setAccessToken(const std::string&);
std::string getAccessToken() const;
void setMaximumCacheSize(uint64_t size);
void setMaximumCacheEntrySize(uint64_t size);
std::unique_ptr<FileRequest> request(const Resource&, Callback) override;
private:
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace mbgl
#endif