* Introduce AspiringActor, EstablishedActor
This pair of objects represents the two-phase (parent-thread /
child-thread) construction that's needed to support constructing
Thread<Object> without blocking until the child thread is up and
running.
An `AspiringActor<O>` is responsible for:
- ownership of the actor's `Mailbox`
- allocating the memory for (but *not* constructing) the target object `O`
Using these two pieces--the mailbox and a stable address for `O`--an
`AspiringActor<O>` can accept messages for the target object, or provide
`ActorRef<O>`s that do so, before the object has actually been
constructed by the corresponding `EstablishedActor<O>`. (Such messages
are queued in the mailbox until after the object is constructed.)
This allows for an `AspiringActor<O>` to be created and safely used by a
thread other than the one on which the target object will (eventually)
live.
An `EstablishedActor<O>` is responsible for managing the lifetime of the
target object `O` and the open/closed state of the parent's `mailbox`.
The `O` object's lifetime is contained by that of its owning
`EstablishedActor<O>`: the `EstablishedActor` constructor executes the
`O` constructor via "placement new", constructing it at the address
provided by the parent `AspiringActor`, and the `~EstablishedActor`
destructor similarly executes the `~O` destructor (after closing the
mailbox). `EstablishedActor` should therefore live entirely on the
thread intended to own `O`.
* Remove Actor#{invoke,ask}
Mapbox GL Native
A library for embedding interactive, customizable vector maps into native applications on multiple platforms. It takes stylesheets that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using OpenGL. Mapbox GL JS is the WebGL-based counterpart, designed for use on the Web.
The Mapbox GL ecosystem
This repository hosts the cross-platform Mapbox GL Native library, plus convenient SDKs for several platforms. The cross-platform library comes with a GLFW-based demo application for Ubuntu Linux and macOS. The SDKs target the usual languages on their respective platforms:
| SDK | Languages | Build status |
|---|---|---|
| Mapbox GL Native | C++14 | |
| Mapbox Maps SDK for Android | Java | |
| Mapbox Maps SDK for iOS | Objective-C or Swift | |
| Mapbox Maps SDK for macOS | Objective-C, Swift, or AppleScript | |
| node-mapbox-gl-native | Node.js | |
| Mapbox Maps SDK for Qt | C++03 |
Additional Mapbox GL Native–based libraries for hybrid applications are developed outside of this repository:
| Toolkit | Android | iOS | Developer |
|---|---|---|---|
| React Native (npm) | ✅ | ✅ | Mapbox |
| Apache Cordova (npm) | ✅ | ✅ | Telerik |
| NativeScript (npm) | ✅ | ✅ | Telerik |
| Xamarin | ✅ | ✅ | Xamarin |
If your platform or hybrid application framework isn’t listed here, consider embedding Mapbox GL JS using the standard Web capabilities on your platform.
License
Mapbox GL Native is licensed under the 3-Clause BSD license. The licenses of its dependencies are tracked via FOSSA: