Files
MapLibreParticleLab/src/mbgl/style/layers/background_layer_impl.cpp
2016-06-02 14:51:39 -07:00

29 lines
738 B
C++

#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
namespace mbgl {
namespace style {
void BackgroundLayer::Impl::parsePaints(const JSValue& layer) {
paint.parse(layer);
}
void BackgroundLayer::Impl::cascade(const CascadeParameters& parameters) {
paint.cascade(parameters);
}
bool BackgroundLayer::Impl::recalculate(const CalculationParameters& parameters) {
bool hasTransitions = paint.recalculate(parameters);
passes = paint.backgroundOpacity > 0 ? RenderPass::Translucent : RenderPass::None;
return hasTransitions;
}
std::unique_ptr<Bucket> BackgroundLayer::Impl::createBucket(BucketParameters&) const {
return nullptr;
}
} // namespace style
} // namespace mbgl