Files
MapLibreParticleLab/src/mbgl/renderer/layers/render_background_layer.cpp
Alexander Shalamov c6f3cc8b60 [core] Implement image expression (#15877)
* [core] Bump gl-js version
* [core] Implement image expression
* [core] Use new image expression
* [core] Coerce image expression to / from string
* [core] Serialize evaluated image
* [core] Pass available images to layout
* [core] Pass images to evaluation context
* [core] Set available flag value based on image availability
* [core] Allow image coercion to boolean to indicate image availability
* [core] Coalesce image expression
* [core] Add image expression to next build system
* [core] Align serialization format and evaluated type with gl-js
* [core] Add images to expression evaluation method
* [core] Add support for Image expression to expression test runner
* [core] Unskip image expression tests
* [core] Update unit tests
* [core] Use image expression in annotation manager
* [core] Add string to ImageExpression conversion
* [core] Add image expression to expression dsl
* [core] Convert tokens for implicitly created Image literal
* [core] Fix clang format
* [core] Split generated style code lines that are over 120 characters
* [core] Add unit test for image expression equality
* [core] Add image property expression evaluation unit test
* [core] Unskip image expression render test
* [core] Skip 'in' expression tests
* [core] Ignore fill-pattern/update-feature-state render test
* [core] Rename Image::serialize to Image::toValue
2019-11-11 18:20:01 +02:00

187 lines
7.6 KiB
C++

#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/upload_parameters.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/pattern_atlas.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/background_program.hpp>
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
namespace mbgl {
using namespace style;
namespace {
inline const BackgroundLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
assert(impl->getTypeInfo() == BackgroundLayer::Impl::staticTypeInfo());
return static_cast<const style::BackgroundLayer::Impl&>(*impl);
}
} // namespace
RenderBackgroundLayer::RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl> _impl)
: RenderLayer(makeMutable<BackgroundLayerProperties>(std::move(_impl))),
unevaluated(impl(baseImpl).paint.untransitioned()) {
}
RenderBackgroundLayer::~RenderBackgroundLayer() = default;
void RenderBackgroundLayer::transition(const TransitionParameters &parameters) {
unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters &parameters) {
auto properties = makeMutable<BackgroundLayerProperties>(
staticImmutableCast<BackgroundLayer::Impl>(baseImpl),
parameters.getCrossfadeParameters(),
unevaluated.evaluate(parameters));
passes = properties->evaluated.get<style::BackgroundOpacity>() == 0.0f
? RenderPass::None
: (!unevaluated.get<style::BackgroundPattern>().isUndefined()
|| properties->evaluated.get<style::BackgroundOpacity>() < 1.0f
|| properties->evaluated.get<style::BackgroundColor>().a < 1.0f)
? RenderPass::Translucent
// Supply both - evaluated based on opaquePassCutoff in render().
: RenderPass::Opaque | RenderPass::Translucent;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
bool RenderBackgroundLayer::hasTransition() const {
return unevaluated.hasTransition();
}
bool RenderBackgroundLayer::hasCrossfade() const {
return getCrossfade<BackgroundLayerProperties>(evaluatedProperties).t != 1;
}
void RenderBackgroundLayer::render(PaintParameters& parameters) {
// Note that for bottommost layers without a pattern, the background color is drawn with
// glClear rather than this method.
const Properties<>::PossiblyEvaluated properties;
const BackgroundProgram::Binders paintAttributeData(properties, 0);
auto draw = [&](auto& program, auto&& uniformValues, const auto& textureBindings, const UnwrappedTileID& id) {
const auto allUniformValues = program.computeAllUniformValues(
std::move(uniformValues),
paintAttributeData,
properties,
parameters.state.getZoom()
);
const auto allAttributeBindings = program.computeAllAttributeBindings(
*parameters.staticData.tileVertexBuffer,
paintAttributeData,
properties
);
checkRenderability(parameters, program.activeBindingCount(allAttributeBindings));
program.draw(
parameters.context,
*parameters.renderPass,
gfx::Triangles(),
parameters.depthModeForSublayer(0, parameters.pass == RenderPass::Opaque
? gfx::DepthMaskType::ReadWrite
: gfx::DepthMaskType::ReadOnly),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
*parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.tileTriangleSegments,
allUniformValues,
allAttributeBindings,
textureBindings,
getID() + "/" + util::toString(id)
);
};
const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
const auto& crossfade = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).crossfade;
if (!evaluated.get<BackgroundPattern>().to.empty()) {
optional<ImagePosition> imagePosA =
parameters.patternAtlas.getPattern(evaluated.get<BackgroundPattern>().from.id());
optional<ImagePosition> imagePosB =
parameters.patternAtlas.getPattern(evaluated.get<BackgroundPattern>().to.id());
if (!imagePosA || !imagePosB)
return;
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
draw(
parameters.programs.getBackgroundLayerPrograms().backgroundPattern,
BackgroundPatternProgram::layoutUniformValues(
parameters.matrixForTile(tileID),
evaluated.get<BackgroundOpacity>(),
parameters.patternAtlas.getPixelSize(),
*imagePosA,
*imagePosB,
crossfade,
tileID,
parameters.state
),
BackgroundPatternProgram::TextureBindings{
textures::image::Value{ parameters.patternAtlas.textureBinding() },
},
tileID
);
}
} else {
auto backgroundRenderPass = (evaluated.get<BackgroundColor>().a >= 1.0f
&& evaluated.get<BackgroundOpacity>() >= 1.0f
&& parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
if (parameters.pass != backgroundRenderPass) {
return;
}
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
draw(
parameters.programs.getBackgroundLayerPrograms().background,
BackgroundProgram::LayoutUniformValues {
uniforms::matrix::Value( parameters.matrixForTile(tileID) ),
uniforms::color::Value( evaluated.get<BackgroundColor>() ),
uniforms::opacity::Value( evaluated.get<BackgroundOpacity>() ),
},
BackgroundProgram::TextureBindings{},
tileID
);
}
}
}
optional<Color> RenderBackgroundLayer::getSolidBackground() const {
const auto& evaluated = getEvaluated<BackgroundLayerProperties>(evaluatedProperties);
if (!evaluated.get<BackgroundPattern>().from.empty() || evaluated.get<style::BackgroundOpacity>() <= 0.0f) {
return nullopt;
}
return { evaluated.get<BackgroundColor>() * evaluated.get<BackgroundOpacity>() };
}
namespace {
void addPatternIfNeeded(const std::string& id, const LayerPrepareParameters& params) {
if (!params.patternAtlas.getPattern(id)) {
if (auto* image = params.imageManager.getImage(id)) {
params.patternAtlas.addPattern(*image);
}
}
}
} // namespace
void RenderBackgroundLayer::prepare(const LayerPrepareParameters& params) {
const auto& evaluated = getEvaluated<BackgroundLayerProperties>(evaluatedProperties);
if (!evaluated.get<BackgroundPattern>().to.empty()) {
// Ensures that the pattern bitmap gets copied to atlas bitmap.
// Atlas bitmap is uploaded to atlas texture in upload.
addPatternIfNeeded(evaluated.get<BackgroundPattern>().from.id(), params);
addPatternIfNeeded(evaluated.get<BackgroundPattern>().to.id(), params);
}
}
} // namespace mbgl