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c507cc4c8a24616ebd71d8d28aa3017f2850cd52
MapLibreParticleLab/include/mbgl
History
Thiago Marcos P. Santos a849b38390 [build] Mark explicitly visible symbols
Easier to maintain than a linker script. We build
everything with visibility hidden by default.
2019-09-17 12:28:55 +03:00
..
actor
[core] Make the BackgroundScheduler a singleton
2019-05-10 14:20:38 +03:00
annotation
Indroduce clusterProperty option for aggregation (#15287)
2019-08-16 15:03:48 +03:00
gfx
[core] refactor program object creation
2019-05-28 16:11:05 +02:00
gl
[core] refactor program object creation
2019-05-28 16:11:05 +02:00
layermanager
[core] Use style::LayerProperties in render layers, buckets and layouts.
2019-04-17 17:21:41 +03:00
map
[core] Update MapObserver::onDidFinishRenderingFrame() API
2019-09-12 00:40:08 +03:00
math
[core] util::wrap(): std::fmod is not lossless
2019-03-06 18:09:14 +02:00
platform
[core] option to perform platform specific operations when creating/destroying core threads
2019-05-22 15:52:55 +02:00
renderer
[core] Remove programCacheDir parameter from ProgramParameters
2019-08-27 16:23:48 +03:00
storage
[core] Bitmask operations for enums
2019-09-13 13:45:48 +03:00
style
[core] Expose mbgl::style::Light::setProperty
2019-09-11 14:29:26 +03:00
tile
[core] Make tile id unwrapTo() const
2019-06-10 19:36:47 +03:00
util
[build] Mark explicitly visible symbols
2019-09-17 12:28:55 +03:00
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