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MapLibreParticleLab/include/mbgl/style/class_dictionary.hpp
Konstantin Käfer 4ea281c750 rename llmr => mbgl
2014-07-16 18:53:56 -07:00

33 lines
899 B
C++

#ifndef MBGL_STYLE_CLASS_DICTIONARY
#define MBGL_STYLE_CLASS_DICTIONARY
#include <cstdint>
#include <string>
#include <unordered_map>
namespace mbgl {
enum class ClassID : uint32_t {
Fallback = 0, // These values are from the fallback properties
Default = 1, // These values are from the default style for a layer
Named = 2 // These values (and all subsequent IDs) are from a named style from the layer
};
class ClassDictionary {
public:
// Returns an ID for a class name. If the class name does not yet have an ID, one is
// auto-generated and stored for future reference.
static ClassID Lookup(const std::string &class_name);
// Returns either Fallback, Default or Named, depending on the type of the class id.
static ClassID Normalize(ClassID id);
private:
static std::unordered_map<std::string, ClassID> store;
static uint32_t offset;
};
}
#endif