75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
#ifndef MBGL_MAP_VECTOR_TILE_DATA
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#define MBGL_MAP_VECTOR_TILE_DATA
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#include <mbgl/map/tile.hpp>
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#include <mbgl/map/tile_data.hpp>
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#include <mbgl/geometry/elements_buffer.hpp>
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#include <mbgl/geometry/fill_buffer.hpp>
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#include <mbgl/geometry/icon_buffer.hpp>
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#include <mbgl/geometry/line_buffer.hpp>
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#include <mbgl/geometry/text_buffer.hpp>
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#include <iosfwd>
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#include <memory>
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#include <unordered_map>
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namespace mbgl {
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class Bucket;
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class Painter;
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class SourceInfo;
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class StyleLayer;
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class TileParser;
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class GlyphAtlas;
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class GlyphStore;
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class SpriteAtlas;
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class Sprite;
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class Texturepool;
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class Style;
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class VectorTileData : public TileData {
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friend class TileParser;
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public:
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VectorTileData(Tile::ID const&,
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float mapMaxZoom, util::ptr<Style>,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&, util::ptr<Sprite>,
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Texturepool&,
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const SourceInfo&);
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~VectorTileData();
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virtual void parse();
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virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
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virtual bool hasData(StyleLayer const& layer_desc) const;
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protected:
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// Holds the actual geometries in this tile.
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FillVertexBuffer fillVertexBuffer;
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LineVertexBuffer lineVertexBuffer;
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IconVertexBuffer iconVertexBuffer;
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TextVertexBuffer textVertexBuffer;
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TriangleElementsBuffer triangleElementsBuffer;
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LineElementsBuffer lineElementsBuffer;
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PointElementsBuffer pointElementsBuffer;
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// Holds the buckets of this tile.
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// They contain the location offsets in the buffers stored above
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std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
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GlyphAtlas& glyphAtlas;
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GlyphStore& glyphStore;
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SpriteAtlas& spriteAtlas;
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util::ptr<Sprite> sprite;
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Texturepool& texturepool;
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util::ptr<Style> style;
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public:
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const float depth;
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};
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}
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#endif
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