Files
MapLibreParticleLab/platform/macos/src/Mapbox.h
Fabian Guerra Soto e52249c17f [ios, macos] Light property implementation in MGLStyle (#9043)
* [ios, macos] Add MGLLight to MGLStyle

* [ios, macos] Implement Objc bindings for Light object

* [ios, macos] Remove rawLight from MGLLight and re-implement it as value class

* [ios, macos] Fix build on macos

* [ios, macos] Add MGLLight documentation, Move MGLLightPosition to MGLLight

* [ios, macos] Add MGLLight tests.

* [ios, macos] Update changelogs

* [ios, macos] Fix misspelling

* [ios, macos] Fix MGLLightAnchor enum property names

* [ios, macos] Update documentation. Improve varialble naming.

* [ios, macos] Rename MGLLightPosition to MGLSphericalPosition

* [ios, macos] Update data types of MGLSphericalPosition
2017-05-23 10:59:24 -04:00

58 lines
1.6 KiB
Objective-C

#import <Cocoa/Cocoa.h>
#import "MGLFoundation.h"
/// Project version number for Mapbox.
FOUNDATION_EXPORT MGL_EXPORT double MapboxVersionNumber;
/// Project version string for Mapbox.
FOUNDATION_EXPORT MGL_EXPORT const unsigned char MapboxVersionString[];
#import "MGLAccountManager.h"
#import "MGLAnnotation.h"
#import "MGLAnnotationImage.h"
#import "MGLClockDirectionFormatter.h"
#import "MGLCompassDirectionFormatter.h"
#import "MGLCoordinateFormatter.h"
#import "MGLDistanceFormatter.h"
#import "MGLFeature.h"
#import "MGLGeometry.h"
#import "MGLLight.h"
#import "MGLMapCamera.h"
#import "MGLMapView.h"
#import "MGLMapView+IBAdditions.h"
#import "MGLMapViewDelegate.h"
#import "MGLMultiPoint.h"
#import "MGLOfflinePack.h"
#import "MGLOfflineRegion.h"
#import "MGLOfflineStorage.h"
#import "MGLOverlay.h"
#import "MGLPointAnnotation.h"
#import "MGLPointCollection.h"
#import "MGLPolygon.h"
#import "MGLPolyline.h"
#import "MGLShape.h"
#import "MGLShapeCollection.h"
#import "MGLStyle.h"
#import "MGLStyleLayer.h"
#import "MGLForegroundStyleLayer.h"
#import "MGLVectorStyleLayer.h"
#import "MGLFillStyleLayer.h"
#import "MGLFillExtrusionStyleLayer.h"
#import "MGLLineStyleLayer.h"
#import "MGLSymbolStyleLayer.h"
#import "MGLRasterStyleLayer.h"
#import "MGLCircleStyleLayer.h"
#import "MGLBackgroundStyleLayer.h"
#import "MGLOpenGLStyleLayer.h"
#import "MGLSource.h"
#import "MGLTileSource.h"
#import "MGLVectorSource.h"
#import "MGLShapeSource.h"
#import "MGLRasterSource.h"
#import "MGLTilePyramidOfflineRegion.h"
#import "MGLTypes.h"
#import "NSValue+MGLAdditions.h"
#import "MGLStyleValue.h"
#import "MGLAttributionInfo.h"