Eliminated the separate NSValue+MGLStyleLayerAddition files, moving the categories into their respective style layer headers to be closer to the enumeration declarations.
* [ios, macos] Audited source headers for nullability
* [macos] Made MGLTileSet public
* [ios, macos] Replaced MGLTileSet with MGLTileSource
MGLRasterSource and MGLVectorSource now share a common abstract superclass, MGLTileSource. MGLTileSet has been removed. MGLTileSource is modeled after mbgl::style::RasterSource and mbgl::style::VectorSource. It has initializers that incorporate the parameters of MGLTileSet’s initializers, but it lacks getters for everything but the attribution string. MGLTileSet’s properties have been converted into options that can be passed into MGLTileSource’s initializers in a dictionary.
Properly implement rawSource as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLSource from setting _rawSource directly but getting a different value out of self.rawSource.
Marked -[MGLSource init] as unavailable and ensured that concrete subclasses of MGLSource have the right set of initializers marked as designated initializers.
Documentation comments for each concrete source class identify the corresponding source type in the style specification. Clarified the purpose of MGLTileSetScheme, now known as MGLTileCoordinateSystem.
* [ios, macos] Clarified tile size interpretation
Sticking to a default value of 256 for mapbox: URLs, but other URLs get the standard 512 value.
* [ios, macos] rawSource is always set
* [ios, macos] Cleaned up MGLShapeSource initialization
rawSource is never nil, so there’s no need for a -commonInit method. Extracted -geoJSONOptions from MGLShapeSource into a standalone function for easier testing.
* [ios, macos] Synchronized headers in project
Realphabetized headers in groups. Added headers missing from one project or the other.
* [ios, macos] Added MGLShape methods to (de)serialize GeoJSON data
Added a class initializer and instance method to MGLShape that deserialize and serialize the shape as GeoJSON data, respectively. The new initializer handles parsing errors gracefully.
Removed methods specific to GeoJSON data from MGLShapeSource, in an effort to reduce parallel state. Developers are now expected to go through the new MGLShape initializer to get an MGLShape representation. Alternatively, a local file URL can be passed into the other MGLShapeSource initializer.
* [ios, macos] Typo in assertion message
* [ios, macos] Simplified GeoJSON serialization
Every MGLShape now knows its most specific mbgl::GeoJSON representation.
* [ios, macos] Reremoved MGLFeaturePrivate
mbgl::GeoJSON, which is a variant, allows a single GeoJSON representation method to traffic in whatever type is needed for a particular shape class. This change removes some hidden private protocols, which are a bug waiting to happen.
* [ios, macos] Fixed covariant rawLayer property
Properly implement rawLayer as a covariant property so that it doesn’t end up getting autosynthesized as a shadow ivar. This prevents concrete subclasses of MGLStyleLayer from setting _rawLayer directly but getting a different value out of self.rawLayer.
* [ios, macos] Use MGLAttributionInfo for source attribution
Made MGLAttributionInfo public. Replaced MGLTileSource’s attribution property with an attributionInfos property set to an array of MGLAttributionInfo objects. Added an MGLTileSourceOption for specifying an array of MGLAttributionInfo objects instead of an HTML string (either is acceptable when creating an MGLTileSource).
* [ios, macos] Corrected method references in documentation
* [ios, macos] Replaced custom style layer API with MGLOpenGLStyleLayer
Replaced the custom style layer API on MGLMapView with an equally unsupported MGLOpenGLStyleLayer API that nonetheless is consistent with the broader runtime styling API and is compatible with macOS.
Fixed an unrecognized selector crash when wrapping a layer of unrecognized type coming from mbgl.
* [macos] Added lime green layer demo to macosapp
Reprised the demo removed from iosapp in #5091.
* [ios, macos] Rationalized MGLOpenGLStyleLayer API
MGLStyle now strongly references any MGLOpenGLStyleLayer object that’s added to it, in order to prevent pointers from going stale and make it easy for layer drawing code to get more information about the map view. Replaced the MGLOpenGLStyleLayer callback blocks with overridable instance methods. Added internal documentation for each method. Subclassed MGLOpenGLStyleLayer as LimeGreenStyleLayer inside macosapp.
Consolidated -addToMapView: into -addToMapView:belowLayer: to ensure that MGLRedundantLayerException gets raised even if the layer is being inserted rather than added to the bottom of the stack.
* [core] Clarified that rendering happens on the main thread
* [ios, macos] Fixed removing and re-adding MGLOpenGLStyleLayer
Don’t allow index-based layer removal to circumvent -removeFromMapView:, which MGLOpenGLStyleLayer relies on to synchronize the style’s array of MGLOpenGLStyleLayers. When obtaining an MGLOpenGLStyleLayer, get the instance already added to the style instead of creating a new one to wrap the underlying CustomLayer.
Correctly map SDK runtime styling enumerations to mbgl
equivalents. Also, add category methods to NSValue so enums
can be wrapped up with less of the details of how they
are layed out in memory in Objective-C.
* [ios, macos] Introduce MGLPointCollection
This makes MGLMultiPoint abstract again so that it is only a place
for shared functionality of polygons and polylines. The multipoint
feature replaces the point collection feature and can be
used to initialize a MGLGeoJSONSource. The previously added
swift_names for polyline and polygon are removed, for now.
This also updates the iOS and macOS annotation adding logic so that
unwanted shapes really are avoided. Previously the combined OR
conditions meant that an annotation had to logically be NOT a kind
of all three types so the check always let the annotation slip through.
This also expands the guard to deflect the new MGLPointCollection.
* [ios] wip runtime styling
* [ios, macos] Outlined header templates
* [ios, macos] cleanup and use appropiate data types
* [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor
* [ios, macos] updated header template, included doc string
* [ios, macos] outlined template for layer implementation files
* [ios, macos] moved script to platform/darwin and updated comments
* [ios, macos] Cleaned up the implementation template
* [ios, macos] removed unused function and added support for more datatypes
* [ios, macos] overhauling the type protocols
* [ios, macos] removed unnecessary style classes
* [ios, macos] added support for more types
* [ios, macos] fixed string and number prop values
* [ios, macos] enum getters
* [ios, macos] added removeLayer() and removed unused layer ref
* [ios, macos] fixed remaining layer types and converted style layer into a protocol
* [ios, macos] fixed addLayer() and added example for line layer
* [ios] GeoJSON source now works
* [ios] fixed raster layer and raster source
* [ios] fixed attr prop number and outlined prop function
* [ios] wip functions
* [ios] bool and float function fix
* [ios] cleanup
* [macos] fixed support for macos
* [ios] fixed string functions
* [ios] extended array functions
* [ios] added tests and fixed a few bugs
* [ios] less verbose functions and improved tests
* [ios, macos] Removed unnecessary use of default arguments
Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness.
* [ios, macos] Enum setters
Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified.
* [ios, macos] Got macOS closer to parity w/ iOS
Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops.
Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations.
Also corrected path to script in generated file comments.
* [ios, macos] Added EJS templates to project
* [ios, macos] Code formatting
Made code format more consistent.
* [ios, macos] Spelled out ID
Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names.
* [ios, macos] Grouped related headers together
* [ios, macos] Cleaned up layer transformation
Also added support for converting background layers into Objective-C.
* [ios, macos] Cleaned up tests
Also made the tests work on macOS by introducing a new window to host the map.
* [ios, macos] Replaced TODOs with #warnings
* [ios] convert array based property values
* [ios, macos] color function/undefined getter
* [ios, macos] fixed function/undefined getters for bool and float properties
* [ios, macos] more function/undefined property getters
* [ios, macos] more type conversion and cleanup
* [ios, macos] disable macos runtime styling tests for now
* [ios, macos] cleaned up style code script
* [ios, macos] more type conversion
* [ios] added a base layer to handle visibility min/max zoom
* [macos] fixed base layer
* [ios, macos] use accessor methods
* [ios, macos] cleanup
* [ios, macos] add geojson to ios and macos
* [macos] rebase fix
* [ios, macos] fixed enum getters and added tests for enums
* [ios, macos] added an update method to base layer
* [ios, macos] added some documentation
* [ios, macos] docs
* [ios, macos] removed refs to filters for now
* [ios, macos] various tail work
* [ios, macos] missing import and incorrect type