Correctly map SDK runtime styling enumerations to mbgl equivalents. Also, add category methods to NSValue so enums can be wrapped up with less of the details of how they are layed out in memory in Objective-C.
51 lines
1.4 KiB
Objective-C
51 lines
1.4 KiB
Objective-C
#import <Cocoa/Cocoa.h>
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/// Project version number for Mapbox.
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FOUNDATION_EXPORT double MapboxVersionNumber;
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/// Project version string for Mapbox.
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FOUNDATION_EXPORT const unsigned char MapboxVersionString[];
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#import "MGLAccountManager.h"
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#import "MGLAnnotation.h"
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#import "MGLAnnotationImage.h"
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#import "MGLClockDirectionFormatter.h"
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#import "MGLCompassDirectionFormatter.h"
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#import "MGLCoordinateFormatter.h"
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#import "MGLFeature.h"
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#import "MGLGeometry.h"
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#import "MGLMapCamera.h"
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#import "MGLMapView.h"
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#import "MGLMapView+IBAdditions.h"
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#import "MGLMapViewDelegate.h"
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#import "MGLMultiPoint.h"
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#import "MGLOfflinePack.h"
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#import "MGLOfflineRegion.h"
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#import "MGLOfflineStorage.h"
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#import "MGLOverlay.h"
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#import "MGLPointAnnotation.h"
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#import "MGLPointCollection.h"
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#import "MGLPolygon.h"
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#import "MGLPolyline.h"
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#import "MGLShape.h"
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#import "MGLShapeCollection.h"
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#import "MGLStyle.h"
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#import "MGLStyleLayer.h"
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#import "MGLForegroundStyleLayer.h"
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#import "MGLVectorStyleLayer.h"
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#import "MGLFillStyleLayer.h"
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#import "MGLLineStyleLayer.h"
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#import "MGLSymbolStyleLayer.h"
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#import "MGLRasterStyleLayer.h"
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#import "MGLCircleStyleLayer.h"
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#import "MGLBackgroundStyleLayer.h"
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#import "MGLSource.h"
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#import "MGLVectorSource.h"
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#import "MGLGeoJSONSource.h"
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#import "MGLRasterSource.h"
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#import "MGLTilePyramidOfflineRegion.h"
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#import "MGLTypes.h"
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#import "NSValue+MGLAdditions.h"
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#import "NSValue+MGLStyleEnumAttributeAdditions.h"
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#import "MGLStyleValue.h"
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