Files
MapLibreParticleLab/platform/macos/src/Mapbox.h
Jesse Bounds 13e0f9e527 [ios, macos] Refactor runtime styling enumeration properties
Correctly map SDK runtime styling enumerations to mbgl
equivalents. Also, add category methods to NSValue so enums
can be wrapped up with less of the details of how they
are layed out in memory in Objective-C.
2016-11-22 19:53:54 -08:00

51 lines
1.4 KiB
Objective-C

#import <Cocoa/Cocoa.h>
/// Project version number for Mapbox.
FOUNDATION_EXPORT double MapboxVersionNumber;
/// Project version string for Mapbox.
FOUNDATION_EXPORT const unsigned char MapboxVersionString[];
#import "MGLAccountManager.h"
#import "MGLAnnotation.h"
#import "MGLAnnotationImage.h"
#import "MGLClockDirectionFormatter.h"
#import "MGLCompassDirectionFormatter.h"
#import "MGLCoordinateFormatter.h"
#import "MGLFeature.h"
#import "MGLGeometry.h"
#import "MGLMapCamera.h"
#import "MGLMapView.h"
#import "MGLMapView+IBAdditions.h"
#import "MGLMapViewDelegate.h"
#import "MGLMultiPoint.h"
#import "MGLOfflinePack.h"
#import "MGLOfflineRegion.h"
#import "MGLOfflineStorage.h"
#import "MGLOverlay.h"
#import "MGLPointAnnotation.h"
#import "MGLPointCollection.h"
#import "MGLPolygon.h"
#import "MGLPolyline.h"
#import "MGLShape.h"
#import "MGLShapeCollection.h"
#import "MGLStyle.h"
#import "MGLStyleLayer.h"
#import "MGLForegroundStyleLayer.h"
#import "MGLVectorStyleLayer.h"
#import "MGLFillStyleLayer.h"
#import "MGLLineStyleLayer.h"
#import "MGLSymbolStyleLayer.h"
#import "MGLRasterStyleLayer.h"
#import "MGLCircleStyleLayer.h"
#import "MGLBackgroundStyleLayer.h"
#import "MGLSource.h"
#import "MGLVectorSource.h"
#import "MGLGeoJSONSource.h"
#import "MGLRasterSource.h"
#import "MGLTilePyramidOfflineRegion.h"
#import "MGLTypes.h"
#import "NSValue+MGLAdditions.h"
#import "NSValue+MGLStyleEnumAttributeAdditions.h"
#import "MGLStyleValue.h"