- OpenGL ES 2 doesn't allow NPOT textures with wrap-around - The Sprite object reported the map's pixelRatio, even though it loaded @2x assets - Copying icons from the sprite into the atlas now uses bilinear scaling to scale up to the actual size
16 lines
222 B
C++
16 lines
222 B
C++
#ifndef MBGL_UTIL_COMPRESSION
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#define MBGL_UTIL_COMPRESSION
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#include <string>
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namespace mbgl {
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namespace util {
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std::string compress(const std::string &raw);
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std::string decompress(const std::string &raw);
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}
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}
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#endif
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