This reverses #3095. Rationale: * We're now exposing source attributes as a public API. Making those attributes unavailable at certain times complicates that API. * We're preparing to split RenderSource out of Source. Removing this removes a point of coupling between the two.
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#include <mbgl/test/util.hpp>
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#include <mbgl/test/stub_file_source.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/source_impl.hpp>
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#include <mbgl/style/sources/vector_source.hpp>
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#include <mbgl/style/layer.hpp>
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#include <mbgl/util/io.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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#include <memory>
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using namespace mbgl;
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using namespace mbgl::style;
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TEST(Style, Properties) {
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util::RunLoop loop;
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ThreadPool threadPool{ 1 };
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StubFileSource fileSource;
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Style style { threadPool, fileSource, 1.0 };
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style.setJSON(R"STYLE({"name": "Test"})STYLE");
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ASSERT_EQ("Test", style.getName());
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style.setJSON(R"STYLE({"center": [10, 20]})STYLE");
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ASSERT_EQ("", style.getName());
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ASSERT_EQ((LatLng{20, 10}), style.getDefaultLatLng());
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style.setJSON(R"STYLE({"bearing": 24})STYLE");
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ASSERT_EQ("", style.getName());
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ASSERT_EQ((LatLng{0, 0}), style.getDefaultLatLng());
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ASSERT_EQ(24, style.getDefaultBearing());
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style.setJSON(R"STYLE({"zoom": 13.3})STYLE");
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ASSERT_EQ("", style.getName());
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ASSERT_EQ(13.3, style.getDefaultZoom());
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style.setJSON(R"STYLE({"pitch": 60})STYLE");
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ASSERT_EQ("", style.getName());
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ASSERT_EQ(60, style.getDefaultPitch());
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style.setJSON(R"STYLE({"name": 23, "center": {}, "bearing": "north", "zoom": null, "pitch": "wide"})STYLE");
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ASSERT_EQ("", style.getName());
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ASSERT_EQ((LatLng{0, 0}), style.getDefaultLatLng());
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ASSERT_EQ(0, style.getDefaultBearing());
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ASSERT_EQ(0, style.getDefaultZoom());
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ASSERT_EQ(0, style.getDefaultPitch());
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}
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TEST(Style, DuplicateSource) {
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util::RunLoop loop;
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ThreadPool threadPool{ 1 };
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StubFileSource fileSource;
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Style style { threadPool, fileSource, 1.0 };
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style.setJSON(util::read_file("test/fixtures/resources/style-unused-sources.json"));
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style.addSource(std::make_unique<VectorSource>("sourceId", "mapbox://mapbox.mapbox-terrain-v2"));
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try {
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style.addSource(std::make_unique<VectorSource>("sourceId", "mapbox://mapbox.mapbox-terrain-v2"));
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FAIL() << "Should not have been allowed to add a duplicate source id";
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} catch (std::runtime_error) {
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// Expected
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}
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}
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