Files
MapLibreParticleLab/platform/macos
Fabian Guerra acfe485302 Merge tag 'ios-v3.6.2' into master
# Conflicts:
#	cmake/core-files.cmake
#	include/mbgl/renderer/renderer_backend.hpp
#	platform/android/CHANGELOG.md
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/AnnotationManager.java
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/IconManager.java
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMap.java
#	platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/Projection.java
#	platform/android/dependencies.gradle
#	platform/darwin/src/MGLStyle.mm
#	platform/ios/CHANGELOG.md
#	platform/ios/app/Info.plist
#	platform/ios/app/MBXViewController.m
#	platform/ios/ios.xcodeproj/project.pbxproj
#	platform/macos/CHANGELOG.md
#	src/mbgl/gl/attribute.cpp
#	src/mbgl/gl/attribute.hpp
#	src/mbgl/gl/context.hpp
#	src/mbgl/gl/types.hpp
#	src/mbgl/gl/value.cpp
#	src/mbgl/gl/value.hpp
#	src/mbgl/map/backend_scope.cpp
#	src/mbgl/programs/attributes.hpp
#	src/mbgl/programs/program.hpp
#	src/mbgl/programs/segment.cpp
#	src/mbgl/programs/segment.hpp
#	src/mbgl/programs/symbol_program.hpp
#	src/mbgl/programs/uniforms.hpp
#	src/mbgl/renderer/buckets/symbol_bucket.hpp
#	src/mbgl/renderer/painter.cpp
#	src/mbgl/renderer/painter.hpp
#	src/mbgl/renderer/painter_background.cpp
#	src/mbgl/renderer/painter_circle.cpp
#	src/mbgl/renderer/painter_clipping.cpp
#	src/mbgl/renderer/painter_debug.cpp
#	src/mbgl/renderer/painter_fill.cpp
#	src/mbgl/renderer/painter_fill_extrusion.cpp
#	src/mbgl/renderer/painter_line.cpp
#	src/mbgl/renderer/painter_raster.cpp
#	src/mbgl/renderer/painter_symbol.cpp
#	src/mbgl/shaders/line.cpp
#	src/mbgl/shaders/line_pattern.cpp
#	test/renderer/backend_scope.test.cpp
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Mapbox macOS SDK

Bitrise

Put interactive, scalable world maps into your native Cocoa application with the Mapbox macOS SDK.

  • Mapbox-curated map styles and OpenStreetMap-based vector tiles make it easy to get started.
  • Customize every aspect of the map’s appearance in code or visually using Mapbox Studio.
  • High-performance OpenGL rendering and multitouch gestures keep your users happy.
  • A well-designed, fully documented API helps you stay productive.
  • Develop across multiple platforms, including iOS, using the same styles and similar APIs.

The Mapbox macOS SDK is compatible with macOS 10.10.0 and above for Cocoa applications developed in Objective-C, Swift, Interface Builder, or AppleScript. For hybrid applications, consider Mapbox GL JS.

Information for Mac developers:

Information for contributors:

Mapbox does not officially support the Mapbox macOS SDK to the same extent as the Mapbox iOS SDK; however, bug reports and pull requests are certainly welcome.