37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#include <mbgl/annotation/fill_annotation_impl.hpp>
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#include <mbgl/annotation/annotation_manager.hpp>
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#include <mbgl/style/style_impl.hpp>
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#include <mbgl/style/layers/fill_layer.hpp>
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namespace mbgl {
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using namespace style;
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FillAnnotationImpl::FillAnnotationImpl(AnnotationID id_, FillAnnotation annotation_)
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: ShapeAnnotationImpl(id_),
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annotation(ShapeAnnotationGeometry::visit(annotation_.geometry, CloseShapeAnnotation{}),
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annotation_.opacity,
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annotation_.color,
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annotation_.outlineColor) {}
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void FillAnnotationImpl::updateStyle(Style::Impl& style) const {
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Layer* layer = style.getLayer(layerID);
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if (!layer) {
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auto newLayer = std::make_unique<FillLayer>(layerID, AnnotationManager::SourceID);
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newLayer->setSourceLayer(layerID);
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layer = style.addLayer(std::move(newLayer), AnnotationManager::PointLayerID);
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}
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auto* fillLayer = static_cast<FillLayer*>(layer);
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fillLayer->setFillOpacity(annotation.opacity);
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fillLayer->setFillColor(annotation.color);
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fillLayer->setFillOutlineColor(annotation.outlineColor);
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}
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const ShapeAnnotationGeometry& FillAnnotationImpl::geometry() const {
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return annotation.geometry;
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}
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} // namespace mbgl
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