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MapLibreParticleLab/include/llmr/geometry/fill_buffer.hpp
Konstantin Käfer 50021b730c move to layer system
2014-01-23 14:20:22 +01:00

36 lines
642 B
C++

#ifndef LLMR_GEOMETRY_FILL_BUFFER
#define LLMR_GEOMETRY_FILL_BUFFER
#include <vector>
namespace llmr {
class FillBuffer {
public:
typedef int16_t vertex_type;
const uint8_t components = 2;
FillBuffer();
~FillBuffer();
uint32_t vertex_length() const;
uint32_t elements_length() const;
void addDegenerate();
void addCoordinate(vertex_type x, vertex_type y);
void addElements(uint16_t a, uint16_t b, uint16_t c);
void bind();
private:
std::vector<vertex_type> vertices;
std::vector<uint16_t> elements;
uint32_t vertex_buffer;
uint32_t element_buffer;
bool dirty;
};
}
#endif