Files
MapLibreParticleLab/shaders/drawable.background.fragment.glsl

12 lines
212 B
GLSL

layout (std140) uniform BackgroundLayerUBO {
vec4 u_color;
vec4 u_opacity_pad3;
};
void main() {
fragColor = u_color * u_opacity_pad3.x;
#ifdef OVERDRAW_INSPECTOR
fragColor = vec4(1.0);
#endif
}