a6e464b9a7487615adb421519bd3c3df3f517bfc
An OpenGL renderer for Mapbox vector tiles, implemented in C++, targeting iOS & OSX.
Build instructions
Mac OS X
You may need to install glfw3:
brew install homebrew/versions/glfw3
mkdir xcode
cd xcode
cmake .. -G Xcode
Then open the xcode project and build.
Style protobuf
We're encoding the styling information as a protocol buffer, according to proto/style.proto. The reason for doing so is that we don't have to ship with a JSON/yaml parser. To test the conversion script, run
bin/convert-style.js | protoc --decode=style proto/style.proto
You should see a nicely formatted hierarchical output of the converted style.
To update the included default style, use
bin/convert-style.js > resources/style.pbf && bin/build-style.js
Usage
- Press 'R' to reset the transform
- Press 'N' to reset north
- Press Tab to toggle debug information
- Press Esc to quit
Description
Languages
C++
54%
Kotlin
11.8%
Java
11%
Objective-C++
9.7%
Objective-C
5.8%
Other
7.5%