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MapLibreParticleLab/platform/node/README.md
2015-11-04 18:18:08 -05:00

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# node-mapbox-gl-native
[![NPM](https://nodei.co/npm/mapbox-gl-native.png)](https://npmjs.org/package/mapbox-gl-native)
## Installing
Requires a modern C++ runtime that supports C++14.
By default, installs binaries. On these platforms no additional dependencies are needed.
- 64 bit OS X or 64 bit Linux
- Node.js v0.10.x, Node.js v0.12.x, io.js v2.x
Just run:
```
npm install mapbox-gl-native
```
Other platforms will fall back to a source compile with `make node`. To compile this module, make sure all submodules are initialized with `git submodule update --init` and install the [external dependencies required to build from source](https://github.com/mapbox/mapbox-gl-native/blob/master/INSTALL.md#depends).
## Rendering a map tile
```js
var map = new mbgl.Map({ request: function() {} });
map.load(require('./test/fixtures/style.json'));
map.render({}, function(err, image) {
if (err) throw err;
fs.writeFileSync('image.png', image);
});
```
The first argument passed to `map.render` is an options object, all keys are optional:
```js
{
zoom: {zoom}, // number, defaults to 0
width: {width}, // number (px), defaults to 512
height: {height}, // number (px), defaults to 512
center: [{longitude}, {latitude}], // array of numbers (coordinates), defaults to [0,0]
bearing: {bearing}, // number (in degrees, counter-clockwise from north), defaults to 0
classes: {classes} // array of strings
}
```
When you are finished using a map object, you can call `map.release()` to dispose the internal map resources manually. This is not necessary, but can be helpful to optimize resource usage (memory, file sockets) on a more granualar level than v8's garbage collector.
## Testing
```
npm test
```
## Implementing a file source
When creating a `Map`, you must pass an options object (with a required `request` method, optional `cancel` method and optional 'ratio' number) as the first parameter.
```js
var map = new mbgl.Map({
request: function(req) {
// TODO
},
cancel: function(req) {
// TODO
},
ratio: 2.0
});
```
The `request()` method starts a new request to a file, while `cancel()` tells the FileSource to cancel the request (if possible). The `ratio` sets the scale at which the map will render tiles, such as `2.0` for rendering images for high pixel density displays. The `req` parameter has two properties:
```json
{
"url": "http://example.com",
"kind": 1
}
```
The `kind` is an enum and defined in [`mbgl.Resource`](https://github.com/mapbox/mapbox-gl-native/blob/node/include/mbgl/storage/resource.hpp):
```json
{
"Unknown": 0,
"Style": 1,
"Source": 2,
"Tile": 3,
"Glyphs": 4,
"SpriteImage": 5,
"SpriteJSON": 6
}
```
It has no significance for anything but serves as a hint to your implemention as to what sort of resource to expect. E.g., your implementation could choose caching strategies based on the expected file type.
The `request` implementation should pass uncompressed data to `callback`. If you are downloading assets from a source that applies gzip transport encoding, the implementation must decompress the results before passing them on.
A sample implementation that reads files from disk would look like the following:
```js
var map = new mbgl.Map({
request: function(req, callback) {
fs.readFile(path.join('base/path', req.url), function(err, data) {
callback(err, { data: data });
});
}
});
```
This is a very barebones implementation and you'll probably want a better implementation. E.g. it passes the url verbatim to the file system, but you'd want add some logic that normalizes `http` URLs. You'll notice that once your implementation has obtained the requested file, you have to deliver it to the requestee by calling `callback()`, which takes either an error object or `null` and an object with several settings:
```js
{
modified: new Date(),
expires: new Date(),
etag: "string",
data: new Buffer()
};
```
A sample implementation that uses [`request`](https://github.com/request/request) to query data from HTTP:
```js
var mbgl = require('mapbox-gl-native');
var request = require('request');
var map = new mbgl.Map({
request: function(req, callback) {
request({
url: req.url,
encoding: null,
gzip: true
}, function (err, res, body) {
if (err) {
callback(err);
} else if (res.statusCode == 200) {
var response = {};
if (res.headers.modified) { response.modified = new Date(res.headers.modified); }
if (res.headers.expires) { response.expires = new Date(res.headers.expires); }
if (res.headers.etag) { response.etag = res.headers.etag; }
response.data = body;
callback(null, response);
} else {
callback(new Error(JSON.parse(body).message));
}
});
}
});
```
Mapbox GL uses two types of protocols: `asset://` for files that should be loaded from some local static system, and `http://` (and `https://`), which should be loaded from the internet. However, stylesheets are free to use other protocols too, if your implementation of `request` supports these; e.g. you could use `s3://` to indicate that files are supposed to be loaded from S3.
## Mapbox API Access tokens
To use styles that rely on Mapbox vector tiles, you must pass an [API access token](https://www.mapbox.com/developers/api/#access-tokens) in your `request` implementation with requests to `mapbox://` protocols.
```js
var mbgl = require('mapbox-gl-native');
var request = require('request');
var url = require('url');
var map = new mbgl.Map({
request: function(req, callback) {
var opts = {
url: req.url,
encoding: null,
gzip: true
};
if (url.parse(req.url).protocol === 'mapbox:') {
opts.qs = { access_token: process.env.MAPBOX_ACCESS_TOKEN};
}
request(opts, function (err, res, body) {
if (err) {
callback(err);
} else if (res.statusCode == 200) {
var response = {};
if (res.headers.modified) { response.modified = new Date(res.headers.modified); }
if (res.headers.expires) { response.expires = new Date(res.headers.expires); }
if (res.headers.etag) { response.etag = res.headers.etag; }
response.data = body;
callback(null, response);
} else {
callback(new Error(JSON.parse(body).message));
}
});
}
});
// includes a datasource with a reference to something like `mapbox://mapbox.mapbox-streets-v6`
var style = mapboxStyle;
map.load(style);
map.render({}, function(err, image) {
if (err) throw err;
fs.writeFileSync('image.png', image);
});
```