Files
MapLibreParticleLab/src/mbgl/map/map_context.cpp
2015-06-01 13:22:02 -07:00

257 lines
7.0 KiB
C++

#include <mbgl/map/map_context.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/map/view.hpp>
#include <mbgl/map/environment.hpp>
#include <mbgl/map/still_image.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/storage/resource.hpp>
#include <mbgl/storage/response.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/util/uv_detail.hpp>
#include <mbgl/util/worker.hpp>
#include <mbgl/util/texture_pool.hpp>
#include <mbgl/util/exception.hpp>
namespace mbgl {
MapContext::MapContext(uv_loop_t* loop, View& view_, FileSource& fileSource, MapData& data_)
: view(view_),
data(data_),
env(fileSource),
envScope(env, ThreadType::Map, "Map"),
updated(static_cast<UpdateType>(Update::Nothing)),
asyncUpdate(std::make_unique<uv::async>(loop, [this] { update(); })),
texturePool(std::make_unique<TexturePool>()) {
assert(Environment::currentlyOn(ThreadType::Map));
asyncUpdate->unref();
view.activate();
}
MapContext::~MapContext() {
view.notify();
// Explicit resets currently necessary because these abandon resources that need to be
// cleaned up by env.performCleanup();
style.reset();
painter.reset();
texturePool.reset();
env.performCleanup();
view.deactivate();
}
void MapContext::pause() {
MBGL_CHECK_ERROR(glFinish());
view.deactivate();
std::unique_lock<std::mutex> lockPause(data.mutexPause);
data.condPaused.notify_all();
data.condResume.wait(lockPause);
view.activate();
}
void MapContext::resize(uint16_t width, uint16_t height, float ratio) {
view.resize(width, height, ratio);
triggerUpdate();
}
void MapContext::triggerUpdate(const Update u) {
updated |= static_cast<UpdateType>(u);
asyncUpdate->send();
}
void MapContext::setStyleURL(const std::string& url) {
styleURL = url;
styleJSON.clear();
const size_t pos = styleURL.rfind('/');
std::string base = "";
if (pos != std::string::npos) {
base = styleURL.substr(0, pos + 1);
}
env.request({ Resource::Kind::Style, styleURL }, [this, base](const Response &res) {
if (res.status == Response::Successful) {
loadStyleJSON(res.data, base);
} else {
Log::Error(Event::Setup, "loading style failed: %s", res.message.c_str());
}
});
}
void MapContext::setStyleJSON(const std::string& json, const std::string& base) {
styleURL.clear();
styleJSON = json;
loadStyleJSON(json, base);
}
void MapContext::loadStyleJSON(const std::string& json, const std::string& base) {
assert(Environment::currentlyOn(ThreadType::Map));
style.reset();
style = std::make_unique<Style>(json, base, asyncUpdate->get()->loop, env);
style->cascade(data.getClasses());
style->setDefaultTransitionDuration(data.getDefaultTransitionDuration());
style->setObserver(this);
triggerUpdate(Update::Zoom);
}
void MapContext::updateTiles() {
assert(Environment::currentlyOn(ThreadType::Map));
style->update(data, transformState, *texturePool);
}
void MapContext::updateAnnotationTiles(const std::vector<TileID>& ids) {
assert(Environment::currentlyOn(ThreadType::Map));
if (!style) return;
for (const auto &source : style->sources) {
if (source->info.type == SourceType::Annotations) {
source->invalidateTiles(ids);
}
}
triggerUpdate();
}
void MapContext::update() {
assert(Environment::currentlyOn(ThreadType::Map));
const auto now = Clock::now();
data.setAnimationTime(now);
updated |= data.transform.updateTransitions(now);
transformState = data.transform.currentState();
if (style) {
if (updated & static_cast<UpdateType>(Update::DefaultTransitionDuration)) {
style->setDefaultTransitionDuration(data.getDefaultTransitionDuration());
}
if (updated & static_cast<UpdateType>(Update::Classes)) {
style->cascade(data.getClasses());
}
if (updated & static_cast<UpdateType>(Update::Classes) ||
updated & static_cast<UpdateType>(Update::Zoom)) {
style->recalculate(transformState.getNormalizedZoom(), now);
}
updateTiles();
if (style->isLoaded()) {
if (!data.getFullyLoaded()) {
data.setFullyLoaded(true);
}
} else {
if (data.getFullyLoaded()) {
data.setFullyLoaded(false);
}
}
view.invalidate([this] { render(); });
}
updated = static_cast<UpdateType>(Update::Nothing);
}
void MapContext::renderStill(StillImageCallback fn) {
if (data.mode != MapMode::Still) {
throw util::Exception("Map is not in still image render mode");
}
if (callback) {
throw util::Exception("Map is currently rendering an image");
}
callback = fn;
triggerUpdate(Update::RenderStill);
}
void MapContext::render() {
assert(Environment::currentlyOn(ThreadType::Map));
// Cleanup OpenGL objects that we abandoned since the last render call.
env.performCleanup();
if (data.mode == MapMode::Still && (!callback || !data.getFullyLoaded())) {
// We are either not waiting for a map to be rendered, or we don't have all resources yet.
return;
}
assert(style);
if (!painter) {
painter = std::make_unique<Painter>();
painter->setup();
}
painter->setDebug(data.getDebug());
painter->render(*style, transformState, data.getAnimationTime());
if (data.mode == MapMode::Still) {
callback(nullptr, view.readStillImage());
callback = nullptr;
}
// Schedule another rerender when we definitely need a next frame.
if (data.transform.needsTransition() || style->hasTransitions()) {
triggerUpdate();
}
}
double MapContext::getTopOffsetPixelsForAnnotationSymbol(const std::string& symbol) {
assert(Environment::currentlyOn(ThreadType::Map));
const SpritePosition pos = style->sprite->getSpritePosition(symbol);
return -pos.height / pos.pixelRatio / 2;
}
void MapContext::setSourceTileCacheSize(size_t size) {
assert(Environment::currentlyOn(ThreadType::Map));
if (size != sourceCacheSize) {
sourceCacheSize = size;
if (!style) return;
for (const auto &source : style->sources) {
source->setCacheSize(sourceCacheSize);
}
view.invalidate([this] { render(); });
}
}
void MapContext::onLowMemory() {
assert(Environment::currentlyOn(ThreadType::Map));
if (!style) return;
for (const auto &source : style->sources) {
source->onLowMemory();
}
view.invalidate([this] { render(); });
}
void MapContext::onTileDataChanged() {
assert(Environment::currentlyOn(ThreadType::Map));
triggerUpdate();
}
void MapContext::onResourceLoadingFailed(std::exception_ptr error) {
assert(Environment::currentlyOn(ThreadType::Map));
if (data.mode == MapMode::Still && callback) {
callback(error, nullptr);
callback = nullptr;
}
}
}