190 lines
6.7 KiB
C++
190 lines
6.7 KiB
C++
#include <mbgl/renderer/render_layer.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/renderer/render_source.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/style/types.hpp>
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#include <mbgl/style/layer.hpp>
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#include <mbgl/style/layer_properties.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/gfx/context.hpp>
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#include <mbgl/util/logging.hpp>
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#if MLN_DRAWABLE_RENDERER
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#include <mbgl/renderer/layer_group.hpp>
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#endif
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namespace mbgl {
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using namespace style;
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RenderLayer::RenderLayer(Immutable<style::LayerProperties> properties)
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: evaluatedProperties(std::move(properties)),
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baseImpl(evaluatedProperties->baseImpl) {}
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void RenderLayer::transition(const TransitionParameters& parameters, Immutable<style::Layer::Impl> newImpl) {
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baseImpl = std::move(newImpl);
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transition(parameters);
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}
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bool RenderLayer::needsPlacement() const {
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return baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required &&
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!placementData.empty();
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}
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const std::string& RenderLayer::getID() const {
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return baseImpl->id;
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}
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int32_t RenderLayer::getLayerIndex() const noexcept {
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return layerIndex;
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}
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bool RenderLayer::hasRenderPass(RenderPass pass) const {
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return passes & pass;
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}
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bool RenderLayer::needsRendering() const {
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return passes != RenderPass::None && baseImpl->visibility != style::VisibilityType::None;
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}
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bool RenderLayer::supportsZoom(float zoom) const {
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// TODO: shall we use rounding or epsilon comparisons?
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return baseImpl->minZoom <= zoom && baseImpl->maxZoom >= zoom;
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}
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void RenderLayer::prepare(const LayerPrepareParameters& params) {
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assert(params.source);
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assert(params.source->isEnabled());
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renderTiles = params.source->getRenderTiles();
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addRenderPassesFromTiles();
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}
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std::optional<Color> RenderLayer::getSolidBackground() const {
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return std::nullopt;
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}
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#if MLN_DRAWABLE_RENDERER
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void RenderLayer::layerChanged(const TransitionParameters&,
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const Immutable<style::Layer::Impl>&,
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UniqueChangeRequestVec& changes) {
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// Treat a layer change the same as a remove.
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// It will be set up again when `update()` is called.
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layerRemoved(changes);
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}
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void RenderLayer::layerRemoved(UniqueChangeRequestVec&) {
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removeAllDrawables();
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}
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#endif
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void RenderLayer::markContextDestroyed() {
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// no-op
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}
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void RenderLayer::checkRenderability(const PaintParameters& parameters, const uint32_t activeBindingCount) {
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// Only warn once for every layer.
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if (hasRenderFailures) {
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return;
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}
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if (activeBindingCount > parameters.context.maximumVertexBindingCount) {
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Log::Error(Event::OpenGL,
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"The layer '" + getID() +
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"' uses more data-driven properties than the current device "
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"supports, and will have rendering errors. To ensure "
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"compatibility with this "
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"device, use " +
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std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) +
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" fewer data driven properties in this layer.");
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hasRenderFailures = true;
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} else if (activeBindingCount > gfx::Context::minimumRequiredVertexBindingCount) {
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Log::Warning(Event::OpenGL,
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"The layer '" + getID() +
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"' uses more data-driven properties than some devices may "
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"support. "
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"Though it will render correctly on this device, it may have "
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"rendering errors "
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"on other devices. To ensure compatibility with all devices, "
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"use " +
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std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) +
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"fewer "
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"data-driven properties in this layer.");
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hasRenderFailures = true;
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}
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}
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void RenderLayer::addRenderPassesFromTiles() {
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assert(renderTiles);
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for (const RenderTile& tile : *renderTiles) {
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if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
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passes |= RenderPass(renderData->layerProperties->renderPasses);
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}
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}
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}
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const LayerRenderData* RenderLayer::getRenderDataForPass(const RenderTile& tile, RenderPass pass) const {
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if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
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return bool(RenderPass(renderData->layerProperties->renderPasses) & pass) ? renderData : nullptr;
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}
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return nullptr;
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}
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#if MLN_DRAWABLE_RENDERER
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void RenderLayer::removeTile(RenderPass renderPass, const OverscaledTileID& tileID) {
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if (const auto tileGroup = static_cast<TileLayerGroup*>(layerGroup.get())) {
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stats.drawablesRemoved += tileGroup->removeDrawables(renderPass, tileID).size();
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}
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}
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void RenderLayer::removeAllDrawables() {
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if (layerGroup) {
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stats.drawablesRemoved += layerGroup->getDrawableCount();
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layerGroup->clearDrawables();
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}
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}
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void RenderLayer::layerIndexChanged(int32_t newLayerIndex, UniqueChangeRequestVec& changes) {
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layerIndex = newLayerIndex;
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// Submit a change request to update the layer index of our tile layer group
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if (layerGroup) {
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changes.emplace_back(std::make_unique<UpdateLayerGroupIndexRequest>(layerGroup, newLayerIndex));
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}
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}
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void RenderLayer::markLayerRenderable(bool willRender, UniqueChangeRequestVec& changes) {
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isRenderable = willRender;
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// This layer is either being freshly included in the renderable set or excluded
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activateLayerGroup(layerGroup, willRender, changes);
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}
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void RenderLayer::setLayerGroup(LayerGroupBasePtr layerGroup_, UniqueChangeRequestVec& changes) {
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// Remove the active layer group, if any, before replacing it.
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activateLayerGroup(layerGroup, false, changes);
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layerGroup = std::move(layerGroup_);
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// Add the new layer group, if we're currently renderable.
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activateLayerGroup(layerGroup, isRenderable, changes);
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}
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/// (Un-)Register the layer group with the orchestrator
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void RenderLayer::activateLayerGroup(const LayerGroupBasePtr& layerGroup_,
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bool activate,
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UniqueChangeRequestVec& changes) {
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if (layerGroup_) {
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if (activate) {
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// The RenderTree has determined this layer should be included in the renderable set for a frame
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changes.emplace_back(std::make_unique<AddLayerGroupRequest>(layerGroup_, /*canReplace=*/true));
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} else {
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// The RenderTree is informing us we should not render anything
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changes.emplace_back(std::make_unique<RemoveLayerGroupRequest>(layerGroup_->getLayerIndex()));
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}
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}
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}
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#endif
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} // namespace mbgl
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