Files
MapLibreParticleLab/src/mbgl/renderer/render_layer.cpp
2023-08-31 15:36:19 +02:00

190 lines
6.7 KiB
C++

#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layer_properties.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/gfx/context.hpp>
#include <mbgl/util/logging.hpp>
#if MLN_DRAWABLE_RENDERER
#include <mbgl/renderer/layer_group.hpp>
#endif
namespace mbgl {
using namespace style;
RenderLayer::RenderLayer(Immutable<style::LayerProperties> properties)
: evaluatedProperties(std::move(properties)),
baseImpl(evaluatedProperties->baseImpl) {}
void RenderLayer::transition(const TransitionParameters& parameters, Immutable<style::Layer::Impl> newImpl) {
baseImpl = std::move(newImpl);
transition(parameters);
}
bool RenderLayer::needsPlacement() const {
return baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required &&
!placementData.empty();
}
const std::string& RenderLayer::getID() const {
return baseImpl->id;
}
int32_t RenderLayer::getLayerIndex() const noexcept {
return layerIndex;
}
bool RenderLayer::hasRenderPass(RenderPass pass) const {
return passes & pass;
}
bool RenderLayer::needsRendering() const {
return passes != RenderPass::None && baseImpl->visibility != style::VisibilityType::None;
}
bool RenderLayer::supportsZoom(float zoom) const {
// TODO: shall we use rounding or epsilon comparisons?
return baseImpl->minZoom <= zoom && baseImpl->maxZoom >= zoom;
}
void RenderLayer::prepare(const LayerPrepareParameters& params) {
assert(params.source);
assert(params.source->isEnabled());
renderTiles = params.source->getRenderTiles();
addRenderPassesFromTiles();
}
std::optional<Color> RenderLayer::getSolidBackground() const {
return std::nullopt;
}
#if MLN_DRAWABLE_RENDERER
void RenderLayer::layerChanged(const TransitionParameters&,
const Immutable<style::Layer::Impl>&,
UniqueChangeRequestVec& changes) {
// Treat a layer change the same as a remove.
// It will be set up again when `update()` is called.
layerRemoved(changes);
}
void RenderLayer::layerRemoved(UniqueChangeRequestVec&) {
removeAllDrawables();
}
#endif
void RenderLayer::markContextDestroyed() {
// no-op
}
void RenderLayer::checkRenderability(const PaintParameters& parameters, const uint32_t activeBindingCount) {
// Only warn once for every layer.
if (hasRenderFailures) {
return;
}
if (activeBindingCount > parameters.context.maximumVertexBindingCount) {
Log::Error(Event::OpenGL,
"The layer '" + getID() +
"' uses more data-driven properties than the current device "
"supports, and will have rendering errors. To ensure "
"compatibility with this "
"device, use " +
std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) +
" fewer data driven properties in this layer.");
hasRenderFailures = true;
} else if (activeBindingCount > gfx::Context::minimumRequiredVertexBindingCount) {
Log::Warning(Event::OpenGL,
"The layer '" + getID() +
"' uses more data-driven properties than some devices may "
"support. "
"Though it will render correctly on this device, it may have "
"rendering errors "
"on other devices. To ensure compatibility with all devices, "
"use " +
std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) +
"fewer "
"data-driven properties in this layer.");
hasRenderFailures = true;
}
}
void RenderLayer::addRenderPassesFromTiles() {
assert(renderTiles);
for (const RenderTile& tile : *renderTiles) {
if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
passes |= RenderPass(renderData->layerProperties->renderPasses);
}
}
}
const LayerRenderData* RenderLayer::getRenderDataForPass(const RenderTile& tile, RenderPass pass) const {
if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
return bool(RenderPass(renderData->layerProperties->renderPasses) & pass) ? renderData : nullptr;
}
return nullptr;
}
#if MLN_DRAWABLE_RENDERER
void RenderLayer::removeTile(RenderPass renderPass, const OverscaledTileID& tileID) {
if (const auto tileGroup = static_cast<TileLayerGroup*>(layerGroup.get())) {
stats.drawablesRemoved += tileGroup->removeDrawables(renderPass, tileID).size();
}
}
void RenderLayer::removeAllDrawables() {
if (layerGroup) {
stats.drawablesRemoved += layerGroup->getDrawableCount();
layerGroup->clearDrawables();
}
}
void RenderLayer::layerIndexChanged(int32_t newLayerIndex, UniqueChangeRequestVec& changes) {
layerIndex = newLayerIndex;
// Submit a change request to update the layer index of our tile layer group
if (layerGroup) {
changes.emplace_back(std::make_unique<UpdateLayerGroupIndexRequest>(layerGroup, newLayerIndex));
}
}
void RenderLayer::markLayerRenderable(bool willRender, UniqueChangeRequestVec& changes) {
isRenderable = willRender;
// This layer is either being freshly included in the renderable set or excluded
activateLayerGroup(layerGroup, willRender, changes);
}
void RenderLayer::setLayerGroup(LayerGroupBasePtr layerGroup_, UniqueChangeRequestVec& changes) {
// Remove the active layer group, if any, before replacing it.
activateLayerGroup(layerGroup, false, changes);
layerGroup = std::move(layerGroup_);
// Add the new layer group, if we're currently renderable.
activateLayerGroup(layerGroup, isRenderable, changes);
}
/// (Un-)Register the layer group with the orchestrator
void RenderLayer::activateLayerGroup(const LayerGroupBasePtr& layerGroup_,
bool activate,
UniqueChangeRequestVec& changes) {
if (layerGroup_) {
if (activate) {
// The RenderTree has determined this layer should be included in the renderable set for a frame
changes.emplace_back(std::make_unique<AddLayerGroupRequest>(layerGroup_, /*canReplace=*/true));
} else {
// The RenderTree is informing us we should not render anything
changes.emplace_back(std::make_unique<RemoveLayerGroupRequest>(layerGroup_->getLayerIndex()));
}
}
}
#endif
} // namespace mbgl