#include #include #include #include #include #include #include #include #include #include #if MLN_DRAWABLE_RENDERER #include #endif namespace mbgl { using namespace style; RenderLayer::RenderLayer(Immutable properties) : evaluatedProperties(std::move(properties)), baseImpl(evaluatedProperties->baseImpl) {} void RenderLayer::transition(const TransitionParameters& parameters, Immutable newImpl) { baseImpl = std::move(newImpl); transition(parameters); } bool RenderLayer::needsPlacement() const { return baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required && !placementData.empty(); } const std::string& RenderLayer::getID() const { return baseImpl->id; } int32_t RenderLayer::getLayerIndex() const noexcept { return layerIndex; } bool RenderLayer::hasRenderPass(RenderPass pass) const { return passes & pass; } bool RenderLayer::needsRendering() const { return passes != RenderPass::None && baseImpl->visibility != style::VisibilityType::None; } bool RenderLayer::supportsZoom(float zoom) const { // TODO: shall we use rounding or epsilon comparisons? return baseImpl->minZoom <= zoom && baseImpl->maxZoom >= zoom; } void RenderLayer::prepare(const LayerPrepareParameters& params) { assert(params.source); assert(params.source->isEnabled()); renderTiles = params.source->getRenderTiles(); addRenderPassesFromTiles(); } std::optional RenderLayer::getSolidBackground() const { return std::nullopt; } #if MLN_DRAWABLE_RENDERER void RenderLayer::layerChanged(const TransitionParameters&, const Immutable&, UniqueChangeRequestVec& changes) { // Treat a layer change the same as a remove. // It will be set up again when `update()` is called. layerRemoved(changes); } void RenderLayer::layerRemoved(UniqueChangeRequestVec&) { removeAllDrawables(); } #endif void RenderLayer::markContextDestroyed() { // no-op } void RenderLayer::checkRenderability(const PaintParameters& parameters, const uint32_t activeBindingCount) { // Only warn once for every layer. if (hasRenderFailures) { return; } if (activeBindingCount > parameters.context.maximumVertexBindingCount) { Log::Error(Event::OpenGL, "The layer '" + getID() + "' uses more data-driven properties than the current device " "supports, and will have rendering errors. To ensure " "compatibility with this " "device, use " + std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) + " fewer data driven properties in this layer."); hasRenderFailures = true; } else if (activeBindingCount > gfx::Context::minimumRequiredVertexBindingCount) { Log::Warning(Event::OpenGL, "The layer '" + getID() + "' uses more data-driven properties than some devices may " "support. " "Though it will render correctly on this device, it may have " "rendering errors " "on other devices. To ensure compatibility with all devices, " "use " + std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) + "fewer " "data-driven properties in this layer."); hasRenderFailures = true; } } void RenderLayer::addRenderPassesFromTiles() { assert(renderTiles); for (const RenderTile& tile : *renderTiles) { if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) { passes |= RenderPass(renderData->layerProperties->renderPasses); } } } const LayerRenderData* RenderLayer::getRenderDataForPass(const RenderTile& tile, RenderPass pass) const { if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) { return bool(RenderPass(renderData->layerProperties->renderPasses) & pass) ? renderData : nullptr; } return nullptr; } #if MLN_DRAWABLE_RENDERER void RenderLayer::removeTile(RenderPass renderPass, const OverscaledTileID& tileID) { if (const auto tileGroup = static_cast(layerGroup.get())) { stats.drawablesRemoved += tileGroup->removeDrawables(renderPass, tileID).size(); } } void RenderLayer::removeAllDrawables() { if (layerGroup) { stats.drawablesRemoved += layerGroup->getDrawableCount(); layerGroup->clearDrawables(); } } void RenderLayer::layerIndexChanged(int32_t newLayerIndex, UniqueChangeRequestVec& changes) { layerIndex = newLayerIndex; // Submit a change request to update the layer index of our tile layer group if (layerGroup) { changes.emplace_back(std::make_unique(layerGroup, newLayerIndex)); } } void RenderLayer::markLayerRenderable(bool willRender, UniqueChangeRequestVec& changes) { isRenderable = willRender; // This layer is either being freshly included in the renderable set or excluded activateLayerGroup(layerGroup, willRender, changes); } void RenderLayer::setLayerGroup(LayerGroupBasePtr layerGroup_, UniqueChangeRequestVec& changes) { // Remove the active layer group, if any, before replacing it. activateLayerGroup(layerGroup, false, changes); layerGroup = std::move(layerGroup_); // Add the new layer group, if we're currently renderable. activateLayerGroup(layerGroup, isRenderable, changes); } /// (Un-)Register the layer group with the orchestrator void RenderLayer::activateLayerGroup(const LayerGroupBasePtr& layerGroup_, bool activate, UniqueChangeRequestVec& changes) { if (layerGroup_) { if (activate) { // The RenderTree has determined this layer should be included in the renderable set for a frame changes.emplace_back(std::make_unique(layerGroup_, /*canReplace=*/true)); } else { // The RenderTree is informing us we should not render anything changes.emplace_back(std::make_unique(layerGroup_->getLayerIndex())); } } } #endif } // namespace mbgl