Files
MapLibreParticleLab/src/mbgl/text/collision_feature.cpp
2015-04-01 16:11:48 -07:00

34 lines
1015 B
C++

#include <mbgl/text/collision_feature.hpp>
namespace mbgl {
CollisionFeature::CollisionFeature(const std::vector<Coordinate> &line, const Anchor &anchor,
const float top, const float bottom, const float left, const float right,
const float boxScale, const float padding, const bool alongLine) {
const float y1 = top * boxScale - padding;
const float y2 = bottom * boxScale + padding;
const float x1 = left * boxScale - padding;
const float x2 = right * boxScale + padding;
if (alongLine) {
const float height = y2 - y1;
const float length = x2 - x1;
bboxifyLabel(line, anchor, length, height);
} else {
boxes.emplace_back(anchor, x1, y2, x2, y2, std::numeric_limits<float>::infinity());
}
}
void CollisionFeature::bboxifyLabel(const std::vector<Coordinate> &line,
const Anchor &anchor, const float length, const float height) {
if (length && height && line.size() && anchor.x) {
fprintf(stderr, "");
}
}
}