#include namespace mbgl { CollisionFeature::CollisionFeature(const std::vector &line, const Anchor &anchor, const float top, const float bottom, const float left, const float right, const float boxScale, const float padding, const bool alongLine) { const float y1 = top * boxScale - padding; const float y2 = bottom * boxScale + padding; const float x1 = left * boxScale - padding; const float x2 = right * boxScale + padding; if (alongLine) { const float height = y2 - y1; const float length = x2 - x1; bboxifyLabel(line, anchor, length, height); } else { boxes.emplace_back(anchor, x1, y2, x2, y2, std::numeric_limits::infinity()); } } void CollisionFeature::bboxifyLabel(const std::vector &line, const Anchor &anchor, const float length, const float height) { if (length && height && line.size() && anchor.x) { fprintf(stderr, ""); } } }