Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Alex Cristici <alex.cristici@gmail.com> Co-authored-by: mwilsnd <mwilsnd@gmail.com> Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com> Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: Alex Cristici <alex@skoon.energy> Co-authored-by: Bart Louwers <bart.louwers@gmail.com> Co-authored-by: Wei Chen <alanchenboy@gmail.com> Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com> Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
238 lines
9.4 KiB
C++
238 lines
9.4 KiB
C++
#include <mbgl/renderer/paint_parameters.hpp>
|
|
#include <mbgl/renderer/update_parameters.hpp>
|
|
#include <mbgl/renderer/render_static_data.hpp>
|
|
#include <mbgl/renderer/render_source.hpp>
|
|
#include <mbgl/renderer/render_tile.hpp>
|
|
#include <mbgl/gfx/command_encoder.hpp>
|
|
#include <mbgl/gfx/render_pass.hpp>
|
|
#include <mbgl/gfx/cull_face_mode.hpp>
|
|
#include <mbgl/map/transform_state.hpp>
|
|
|
|
namespace mbgl {
|
|
|
|
TransformParameters::TransformParameters(const TransformState& state_)
|
|
: state(state_) {
|
|
// Update the default matrices to the current viewport dimensions.
|
|
state.getProjMatrix(projMatrix);
|
|
|
|
// Also compute a projection matrix that aligns with the current pixel grid,
|
|
// taking into account odd viewport sizes.
|
|
state.getProjMatrix(alignedProjMatrix, 1, true);
|
|
|
|
// Calculate a second projection matrix with the near plane moved further,
|
|
// to a tenth of the far value, so as not to waste depth buffer precision on
|
|
// very close empty space, for layer types (fill-extrusion) that use the
|
|
// depth buffer to emulate real-world space.
|
|
state.getProjMatrix(nearClippedProjMatrix, static_cast<uint16_t>(0.1 * state.getCameraToCenterDistance()));
|
|
}
|
|
|
|
PaintParameters::PaintParameters(gfx::Context& context_,
|
|
float pixelRatio_,
|
|
gfx::RendererBackend& backend_,
|
|
const EvaluatedLight& evaluatedLight_,
|
|
MapMode mode_,
|
|
MapDebugOptions debugOptions_,
|
|
TimePoint timePoint_,
|
|
const TransformParameters& transformParams_,
|
|
RenderStaticData& staticData_,
|
|
LineAtlas& lineAtlas_,
|
|
PatternAtlas& patternAtlas_,
|
|
uint64_t frameCount_)
|
|
: context(context_),
|
|
backend(backend_),
|
|
encoder(context.createCommandEncoder()),
|
|
transformParams(transformParams_),
|
|
state(transformParams_.state),
|
|
evaluatedLight(evaluatedLight_),
|
|
staticData(staticData_),
|
|
lineAtlas(lineAtlas_),
|
|
patternAtlas(patternAtlas_),
|
|
mapMode(mode_),
|
|
debugOptions(debugOptions_),
|
|
timePoint(timePoint_),
|
|
pixelRatio(pixelRatio_),
|
|
#ifndef NDEBUG
|
|
programs((debugOptions & MapDebugOptions::Overdraw) ? staticData_.overdrawPrograms : staticData_.programs),
|
|
#else
|
|
programs(staticData_.programs),
|
|
#endif
|
|
shaders(*staticData_.shaders),
|
|
frameCount(frameCount_) {
|
|
pixelsToGLUnits = {{2.0f / state.getSize().width, -2.0f / state.getSize().height}};
|
|
|
|
if (state.getViewportMode() == ViewportMode::FlippedY) {
|
|
pixelsToGLUnits[1] *= -1;
|
|
}
|
|
}
|
|
|
|
PaintParameters::~PaintParameters() = default;
|
|
|
|
mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned) const {
|
|
mat4 matrix;
|
|
state.matrixFor(matrix, tileID);
|
|
matrix::multiply(matrix, aligned ? transformParams.alignedProjMatrix : transformParams.projMatrix, matrix);
|
|
return matrix;
|
|
}
|
|
|
|
gfx::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gfx::DepthMaskType mask) const {
|
|
if (currentLayer < opaquePassCutoff) {
|
|
return gfx::DepthMode::disabled();
|
|
}
|
|
float depth = depthRangeSize + ((1 + currentLayer) * numSublayers + n) * depthEpsilon;
|
|
return gfx::DepthMode{gfx::DepthFunctionType::LessEqual, mask, {depth, depth}};
|
|
}
|
|
|
|
gfx::DepthMode PaintParameters::depthModeFor3D() const {
|
|
return gfx::DepthMode{gfx::DepthFunctionType::LessEqual, gfx::DepthMaskType::ReadWrite, {0.0, depthRangeSize}};
|
|
}
|
|
|
|
void PaintParameters::clearStencil() {
|
|
nextStencilID = 1;
|
|
context.clearStencilBuffer(0b00000000);
|
|
tileClippingMaskIDs.clear();
|
|
}
|
|
|
|
namespace {
|
|
|
|
template <typename TIter>
|
|
using GetTileIDFunc = std::function<const UnwrappedTileID&(const typename TIter::value_type&)>;
|
|
using TileMaskIDMap = std::map<UnwrappedTileID, int32_t>;
|
|
|
|
// Detects a difference in keys of renderTiles and tileClippingMaskIDs
|
|
template <typename TIter>
|
|
bool tileIDsIdentical(TIter beg, TIter end, GetTileIDFunc<TIter>& f, const TileMaskIDMap& idMap) {
|
|
if (static_cast<std::size_t>(std::distance(beg, end)) != idMap.size()) {
|
|
return false;
|
|
}
|
|
assert(std::is_sorted(beg, end, [&f](const auto& a, const auto& b) { return f(a) < f(b); }));
|
|
return std::equal(beg, end, idMap.cbegin(), [&f](const auto& ii, const auto& pair) { return f(ii) == pair.first; });
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void PaintParameters::renderTileClippingMasks(const std::set<UnwrappedTileID>& tileIDs) {
|
|
renderTileClippingMasks(
|
|
tileIDs.cbegin(), tileIDs.cend(), [](const auto& ii) -> const UnwrappedTileID& { return ii; });
|
|
}
|
|
|
|
void PaintParameters::renderTileClippingMasks(const RenderTiles& renderTiles) {
|
|
renderTileClippingMasks((*renderTiles).cbegin(),
|
|
(*renderTiles).cend(),
|
|
[](const auto& ii) -> const UnwrappedTileID& { return ii.get().id; });
|
|
}
|
|
|
|
void PaintParameters::clearTileClippingMasks() {
|
|
if (!tileClippingMaskIDs.empty()) {
|
|
clearStencil();
|
|
}
|
|
}
|
|
|
|
template <typename TIter>
|
|
void PaintParameters::renderTileClippingMasks(TIter beg, TIter end, GetTileIDFunc<TIter>&& f) {
|
|
if (tileIDsIdentical(beg, end, f, tileClippingMaskIDs)) {
|
|
// The current stencil mask is for this source already; no need to draw another one.
|
|
return;
|
|
}
|
|
|
|
const auto count = std::distance(beg, end);
|
|
if (nextStencilID + count > maxStencilValue) {
|
|
// we'll run out of fresh IDs so we need to clear and start from scratch
|
|
clearStencil();
|
|
}
|
|
|
|
auto program = staticData.shaders->getLegacyGroup().get<ClippingMaskProgram>();
|
|
|
|
if (!program) {
|
|
return;
|
|
}
|
|
|
|
const style::Properties<>::PossiblyEvaluated properties{};
|
|
const ClippingMaskProgram::Binders paintAttributeData(properties, 0);
|
|
|
|
for (auto i = beg; i != end; ++i) {
|
|
const auto& tileID = f(*i);
|
|
|
|
const int32_t stencilID = nextStencilID;
|
|
const auto result = tileClippingMaskIDs.insert(std::make_pair(tileID, stencilID));
|
|
if (result.second) {
|
|
// inserted
|
|
nextStencilID++;
|
|
} else {
|
|
// already present
|
|
continue;
|
|
}
|
|
|
|
program->draw(context,
|
|
*renderPass,
|
|
gfx::Triangles(),
|
|
gfx::DepthMode::disabled(),
|
|
gfx::StencilMode{gfx::StencilMode::Always{},
|
|
stencilID,
|
|
0b11111111,
|
|
gfx::StencilOpType::Keep,
|
|
gfx::StencilOpType::Keep,
|
|
gfx::StencilOpType::Replace},
|
|
gfx::ColorMode::disabled(),
|
|
gfx::CullFaceMode::disabled(),
|
|
*staticData.quadTriangleIndexBuffer,
|
|
staticData.clippingMaskSegments,
|
|
ClippingMaskProgram::computeAllUniformValues(
|
|
ClippingMaskProgram::LayoutUniformValues{
|
|
uniforms::matrix::Value(matrixForTile(tileID)),
|
|
},
|
|
paintAttributeData,
|
|
properties,
|
|
static_cast<float>(state.getZoom())),
|
|
ClippingMaskProgram::computeAllAttributeBindings(
|
|
*staticData.tileVertexBuffer, paintAttributeData, properties),
|
|
ClippingMaskProgram::TextureBindings{},
|
|
"clipping/" + util::toString(stencilID));
|
|
}
|
|
}
|
|
|
|
gfx::StencilMode PaintParameters::stencilModeForClipping(const UnwrappedTileID& tileID) const {
|
|
auto it = tileClippingMaskIDs.find(tileID);
|
|
assert(it != tileClippingMaskIDs.end());
|
|
const int32_t id = it != tileClippingMaskIDs.end() ? it->second : 0b00000000;
|
|
return gfx::StencilMode{gfx::StencilMode::Equal{0b11111111},
|
|
id,
|
|
0b00000000,
|
|
gfx::StencilOpType::Keep,
|
|
gfx::StencilOpType::Keep,
|
|
gfx::StencilOpType::Replace};
|
|
}
|
|
|
|
gfx::StencilMode PaintParameters::stencilModeFor3D() {
|
|
if (nextStencilID + 1 > maxStencilValue) {
|
|
clearStencil();
|
|
}
|
|
|
|
// We're potentially destroying the stencil clipping mask in this pass. That
|
|
// means we'll have to recreate it for the next source if any.
|
|
tileClippingMaskIDs.clear();
|
|
|
|
const int32_t id = nextStencilID++;
|
|
return gfx::StencilMode{gfx::StencilMode::NotEqual{0b11111111},
|
|
id,
|
|
0b11111111,
|
|
gfx::StencilOpType::Keep,
|
|
gfx::StencilOpType::Keep,
|
|
gfx::StencilOpType::Replace};
|
|
}
|
|
|
|
gfx::ColorMode PaintParameters::colorModeForRenderPass() const {
|
|
if (debugOptions & MapDebugOptions::Overdraw) {
|
|
constexpr float overdraw = 1.0f / 8.0f;
|
|
return gfx::ColorMode{
|
|
gfx::ColorMode::Add{gfx::ColorBlendFactorType::ConstantColor, gfx::ColorBlendFactorType::One},
|
|
Color{overdraw, overdraw, overdraw, 0.0f},
|
|
gfx::ColorMode::Mask{true, true, true, true}};
|
|
} else if (pass == RenderPass::Translucent) {
|
|
return gfx::ColorMode::alphaBlended();
|
|
} else {
|
|
return gfx::ColorMode::unblended();
|
|
}
|
|
}
|
|
|
|
} // namespace mbgl
|