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MapLibreParticleLab/include/llmr/renderer/prerendered_texture.hpp

37 lines
718 B
C++

#ifndef LLMR_RENDERER_PRERENDERED_TEXTURE
#define LLMR_RENDERER_PRERENDERED_TEXTURE
#include <llmr/util/noncopyable.hpp>
#include <llmr/platform/gl.hpp>
#include <llmr/style/properties.hpp>
namespace llmr {
class Painter;
class PrerenderedTexture : private util::noncopyable {
public:
PrerenderedTexture(const PrerenderProperties &properties);
~PrerenderedTexture();
void bindTexture();
void bindFramebuffer();
void unbindFramebuffer();
inline GLuint getTexture() const { return texture; }
void blur(Painter& painter, uint16_t passes);
public:
const PrerenderProperties properties;
private:
GLint previous_fbo = 0;
GLuint fbo = 0;
GLuint texture = 0;
};
}
#endif