Allow property functions for prerender properties, but tie them to the tile's zoom level instead of the map zoom level
fixes #253
This commit is contained in:
21
bin/style.js
21
bin/style.js
@@ -1819,6 +1819,11 @@ module.exports = {
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"stops",
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{"z": 16, "val": 10},
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{"z": 17, "val": 11}
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],
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"hillshade_prerender_size": [
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"stops",
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{"z": 13, "val": 1024 },
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{"z": 14, "val": 512 }
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]
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},
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"classes": [
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@@ -1973,7 +1978,7 @@ module.exports = {
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"color": "#103",
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"antialias": false,
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"prerender": true,
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"prerender-size": 1024,
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"prerender-size": "hillshade_prerender_size",
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"prerender-blur": 1,
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"opacity": [
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"stops",
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@@ -1988,7 +1993,7 @@ module.exports = {
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"color": "#206",
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"antialias": false,
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"prerender": true,
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"prerender-size": 1024,
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"prerender-size": "hillshade_prerender_size",
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"prerender-blur": 1,
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"opacity": [
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"stops",
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@@ -2003,7 +2008,7 @@ module.exports = {
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"color": "#fffff3",
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"antialias": false,
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"prerender": true,
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"prerender-size": 1024,
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"prerender-size": "hillshade_prerender_size",
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"prerender-blur": 1,
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"opacity": [
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"stops",
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@@ -2018,7 +2023,7 @@ module.exports = {
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"color": "#ffd",
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"antialias": false,
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"prerender": true,
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"prerender-size": 1024,
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"prerender-size": "hillshade_prerender_size",
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"prerender-blur": 1,
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"opacity": [
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"stops",
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@@ -2785,7 +2790,7 @@ module.exports = {
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"color": "#103",
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"antialias": false,
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"prerender": true,
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"prerender-size": 1024,
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"prerender-size": "hillshade_prerender_size",
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"prerender-blur": 1,
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"opacity": [
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"stops",
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@@ -2799,7 +2804,7 @@ module.exports = {
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"color": "#206",
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"antialias": false,
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"prerender": true,
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"prerender-size": 1024,
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"prerender-size": "hillshade_prerender_size",
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"prerender-blur": 1,
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"opacity": [
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"stops",
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@@ -2813,7 +2818,7 @@ module.exports = {
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"color": "#fdfdad",
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"antialias": false,
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"prerender": true,
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"prerender-size": 1024,
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"prerender-size": "hillshade_prerender_size",
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"prerender-blur": 1,
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"opacity": [
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"stops",
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@@ -2828,7 +2833,7 @@ module.exports = {
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"color": "#ffe1b7",
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"antialias": false,
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"prerender": true,
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"prerender-size": 1024,
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"prerender-size": "hillshade_prerender_size",
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"prerender-blur": 1,
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"opacity": [
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"stops",
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@@ -85,9 +85,9 @@ public:
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void renderText(TextBucket& bucket, const std::string& layer_name, const Tile::ID& id);
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void renderRaster(RasterBucket& bucket, const std::string& layer_name, const Tile::ID& id);
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void preparePrerender(const GenericProperties &properties);
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void finishPrerender(const GenericProperties &properties);
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void renderPrerenderedTexture(Bucket &bucket, const GenericProperties &properties);
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void preparePrerender(PrerenderedTexture &texture);
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void finishPrerender(PrerenderedTexture &texture);
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void renderPrerenderedTexture(PrerenderedTexture &texture, const GenericProperties &properties);
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void resize();
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@@ -3,6 +3,7 @@
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#include <llmr/util/noncopyable.hpp>
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#include <llmr/platform/gl.hpp>
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#include <llmr/style/properties.hpp>
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namespace llmr {
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@@ -10,7 +11,7 @@ class Painter;
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class PrerenderedTexture : private util::noncopyable {
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public:
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PrerenderedTexture(uint16_t size);
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PrerenderedTexture(const PrerenderProperties &properties);
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~PrerenderedTexture();
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void bindTexture();
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@@ -21,8 +22,10 @@ public:
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void blur(Painter& painter, uint16_t passes);
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public:
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const PrerenderProperties properties;
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private:
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const uint16_t size;
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GLint previous_fbo = 0;
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GLuint fbo = 0;
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GLuint texture = 0;
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@@ -93,10 +93,16 @@ struct GenericClass {
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boost::optional<TranslateAnchor> translateAnchor;
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boost::optional<FunctionProperty> opacity;
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boost::optional<PropertyTransition> opacity_transition;
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boost::optional<bool> prerender;
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boost::optional<float> prerenderBuffer;
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boost::optional<uint16_t> prerenderSize;
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boost::optional<uint16_t> prerenderBlur;
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float prerender = false;
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boost::optional<FunctionProperty> prerenderBuffer;
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boost::optional<FunctionProperty> prerenderSize;
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boost::optional<FunctionProperty> prerenderBlur;
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};
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struct PrerenderProperties {
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float buffer = 1.0f / 32.0f;
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uint16_t size = 256;
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uint16_t blur = 0;
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};
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struct GenericProperties {
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@@ -104,10 +110,21 @@ struct GenericProperties {
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std::array<float, 2> translate = {{ 0, 0 }};
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TranslateAnchor translateAnchor = TranslateAnchor::Map;
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float opacity = 1.0;
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bool prerender = false;
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float prerenderBuffer = 1.0f / 32.0f;
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uint16_t prerenderSize = 256;
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uint16_t prerenderBlur = 0;
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bool prerender;
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// These are unresolved properties because the value here is per tile, so it might differ.
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boost::optional<FunctionProperty> prerenderBuffer;
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boost::optional<FunctionProperty> prerenderSize;
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boost::optional<FunctionProperty> prerenderBlur;
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// Obtains prerender properties by integer zoom level.
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inline PrerenderProperties getPrerenderProperties(int8_t z) const {
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PrerenderProperties props;
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if (prerenderBuffer) props.buffer = prerenderBuffer.get().evaluate<float>(z);
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if (prerenderSize) props.size = prerenderSize.get().evaluate<uint16_t>(z);
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if (prerenderBlur) props.blur = prerenderBlur.get().evaluate<uint16_t>(z);
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return props;
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}
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virtual bool isVisible() const {
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if (!enabled) { return false; }
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@@ -152,18 +152,19 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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: defaultFillProperties;
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if (!properties.enabled) return;
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if (properties.prerender) {
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if (pass == Translucent) {
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// Buffer value around the 0..4096 extent that will be drawn into the 256x256 pixel
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// texture. We later scale the texture so that the actual bounds will align with this
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// tile's bounds. The reason we do this is so that the
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if (!bucket.prerendered) {
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bucket.prerendered = std::make_unique<PrerenderedTexture>(properties.prerenderSize);
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const PrerenderProperties prerender = properties.getPrerenderProperties(id.z);
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bucket.prerendered = std::make_unique<PrerenderedTexture>(prerender);
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bucket.prerendered->bindFramebuffer();
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preparePrerender(properties);
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preparePrerender(*bucket.prerendered);
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const FillProperties modifiedProperties = [&]{
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FillProperties modifiedProperties = properties;
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@@ -173,7 +174,7 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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// When drawing the fill, we want to draw a buffer around too, so we
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// essentially downscale everyting, and then upscale it later when rendering.
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const int buffer = 4096 * properties.prerenderBuffer;
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const int buffer = prerender.buffer * 4096.0f;
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const mat4 vtxMatrix = [&]{
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mat4 vtxMatrix;
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matrix::ortho(vtxMatrix, -buffer, 4096 + buffer, -4096 - buffer, buffer, 0, 1);
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@@ -187,17 +188,16 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
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setTranslucent();
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renderFill(bucket, modifiedProperties, id, vtxMatrix);
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if (properties.prerenderBlur > 0) {
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bucket.prerendered->blur(*this, properties.prerenderBlur);
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if (prerender.blur > 0) {
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bucket.prerendered->blur(*this, prerender.blur);
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}
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// RESET STATE
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bucket.prerendered->unbindFramebuffer();
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finishPrerender(properties);
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finishPrerender(*bucket.prerendered);
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}
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renderPrerenderedTexture(bucket, properties);
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renderPrerenderedTexture(*bucket.prerendered, properties);
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}
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} else {
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const mat4 &vtxMatrix = translatedMatrix(properties.translate, id, properties.translateAnchor);
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@@ -2,7 +2,7 @@
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using namespace llmr;
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void Painter::preparePrerender(const GenericProperties &properties) {
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void Painter::preparePrerender(PrerenderedTexture &texture) {
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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@@ -13,18 +13,18 @@ void Painter::preparePrerender(const GenericProperties &properties) {
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#endif
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, properties.prerenderSize, properties.prerenderSize);
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glViewport(0, 0, texture.properties.size, texture.properties.size);
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}
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void Painter::finishPrerender(const GenericProperties &properties) {
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void Painter::finishPrerender(PrerenderedTexture &texture) {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_STENCIL_TEST);
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glViewport(0, 0, gl_viewport[0], gl_viewport[1]);
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}
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void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &properties) {
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const int buffer = 4096 * properties.prerenderBuffer;
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void Painter::renderPrerenderedTexture(PrerenderedTexture &texture, const GenericProperties &properties) {
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const int buffer = texture.properties.buffer * 4096.0f;
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// draw the texture on a quad
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useProgram(rasterShader->program);
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@@ -37,7 +37,7 @@ void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &
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rasterShader->setImage(0);
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rasterShader->setBuffer(buffer);
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rasterShader->setOpacity(properties.opacity);
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bucket.prerendered->bindTexture();
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texture.bindTexture();
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coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
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}
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@@ -4,8 +4,8 @@
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using namespace llmr;
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PrerenderedTexture::PrerenderedTexture(uint16_t size)
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: size(size) {
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PrerenderedTexture::PrerenderedTexture(const PrerenderProperties &properties)
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: properties(properties) {
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}
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PrerenderedTexture::~PrerenderedTexture() {
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@@ -28,11 +28,6 @@ void PrerenderedTexture::bindTexture() {
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}
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glBindTexture(GL_TEXTURE_2D, texture);
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// if (!mipmapped) {
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// glGenerateMipmap(GL_TEXTURE_2D);
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// mipmapped = true;
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// }
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}
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void PrerenderedTexture::bindFramebuffer() {
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@@ -45,7 +40,7 @@ void PrerenderedTexture::bindFramebuffer() {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, properties.size, properties.size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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@@ -95,7 +90,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, properties.size, properties.size, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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@@ -113,7 +108,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) {
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#endif
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glClear(GL_COLOR_BUFFER_BIT);
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painter.gaussianShader->setOffset({{ 1.0f / float(size), 0 }});
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painter.gaussianShader->setOffset({{ 1.0f / float(properties.size), 0 }});
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glBindTexture(GL_TEXTURE_2D, original_texture);
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painter.coveringGaussianArray.bind(*painter.gaussianShader, painter.tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)painter.tileStencilBuffer.index());
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@@ -127,7 +122,7 @@ void PrerenderedTexture::blur(Painter& painter, uint16_t passes) {
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#endif
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glClear(GL_COLOR_BUFFER_BIT);
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painter.gaussianShader->setOffset({{ 0, 1.0f / float(size) }});
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painter.gaussianShader->setOffset({{ 0, 1.0f / float(properties.size) }});
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glBindTexture(GL_TEXTURE_2D, secondary_texture);
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painter.coveringGaussianArray.bind(*painter.gaussianShader, painter.tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)painter.tileStencilBuffer.index());
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@@ -51,21 +51,10 @@ void Style::cascadeProperties(GenericProperties &properties, const GenericClass&
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}
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}
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if (klass.prerender) {
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properties.prerender = klass.prerender.get();
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}
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if (klass.prerenderBuffer) {
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properties.prerenderBuffer = klass.prerenderBuffer.get();
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}
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if (klass.prerenderSize) {
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properties.prerenderSize = klass.prerenderSize.get();
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}
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if (klass.prerenderBlur) {
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properties.prerenderBlur = klass.prerenderBlur.get();
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}
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properties.prerender = klass.prerender;
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properties.prerenderBuffer = klass.prerenderBuffer;
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properties.prerenderSize = klass.prerenderSize;
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properties.prerenderBlur = klass.prerenderBlur;
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}
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@@ -561,15 +561,15 @@ void StyleParser::parseGenericClass(GenericClass &klass, JSVal value) {
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}
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if (value.HasMember("prerender-buffer")) {
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klass.prerenderBuffer = toNumber<double>(parseValue(value["prerender-buffer"]));
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klass.prerenderBuffer = parseFunction(value["prerender-buffer"]);
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}
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if (value.HasMember("prerender-size")) {
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klass.prerenderSize = toNumber<uint64_t>(parseValue(value["prerender-size"]));
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klass.prerenderSize = parseFunction(value["prerender-size"]);
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}
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if (value.HasMember("prerender-blur")) {
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klass.prerenderBlur = toNumber<uint64_t>(parseValue(value["prerender-blur"]));
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klass.prerenderBlur = parseFunction(value["prerender-blur"]);
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}
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}
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Block a user