Files
MapLibreParticleLab/include/mbgl/map/map.hpp
Minh Nguyễn bd59ab9a52 [core, ios, osx] Only constrain after adding to a window
Introduced a setter/getter for constrain mode. On iOS and OS X, the zoom level inspectable causes the zoom level to be set independently from the longitude and latitude. Thus, the latitude inspectable had no effect because the latitude was constrained to 0 at z0. Temporarily removing the heightwise constraint allows the map to center on the intended location before zooming, which is the usual case for storyboards and XIBs. On iOS, the only guarantee we have timing-wise is that all the inspectables are applied after initialization but before the view is added to a window. So we reimpose the heightwise constraint as soon as the view is added to a window, that is, before the user has a chance to pan the map out of bounds.

Fixes #3868.
2016-02-10 15:15:29 -08:00

211 lines
7.1 KiB
C++

#ifndef MBGL_MAP_MAP
#define MBGL_MAP_MAP
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/map/update.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/util/geo.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/style/types.hpp>
#include <cstdint>
#include <string>
#include <functional>
#include <vector>
#include <memory>
namespace mbgl {
class FileSource;
class View;
class MapData;
class MapContext;
class SpriteImage;
class Transform;
class PointAnnotation;
class ShapeAnnotation;
struct CameraOptions;
struct AnimationOptions;
namespace util {
template <class T> class Thread;
} // namespace util
class Map : private util::noncopyable {
friend class View;
public:
explicit Map(View&, FileSource&,
MapMode mapMode = MapMode::Continuous,
GLContextMode contextMode = GLContextMode::Unique,
ConstrainMode constrainMode = ConstrainMode::HeightOnly);
~Map();
// Pauses the render thread. The render thread will stop running but will not be terminated and will not lose state until resumed.
void pause();
bool isPaused();
// Resumes a paused render thread
void resume();
// Register a callback that will get called (on the render thread) when all resources have
// been loaded and a complete render occurs.
using StillImageCallback = std::function<void (std::exception_ptr, PremultipliedImage&&)>;
void renderStill(StillImageCallback callback);
// Triggers a synchronous render.
void renderSync();
// Notifies the Map thread that the state has changed and an update might be necessary.
void update(Update update);
// Styling
void addClass(const std::string&);
void removeClass(const std::string&);
bool hasClass(const std::string&) const;
void setClasses(const std::vector<std::string>&);
std::vector<std::string> getClasses() const;
void setDefaultFadeDuration(const Duration&);
Duration getDefaultFadeDuration() const;
void setDefaultTransitionDuration(const Duration&);
Duration getDefaultTransitionDuration() const;
void setDefaultTransitionDelay(const Duration&);
Duration getDefaultTransitionDelay() const;
void setStyleURL(const std::string& url);
void setStyleJSON(const std::string& json, const std::string& base = "");
std::string getStyleURL() const;
std::string getStyleJSON() const;
// Transition
void cancelTransitions();
void setGestureInProgress(bool);
bool isGestureInProgress() const;
bool isRotating() const;
bool isScaling() const;
bool isPanning() const;
// Camera
void jumpTo(const CameraOptions&);
void easeTo(const CameraOptions&, const AnimationOptions&);
void flyTo(const CameraOptions&, const AnimationOptions&);
// Position
void moveBy(const PrecisionPoint&, const Duration& = Duration::zero());
void setLatLng(const LatLng&, const PrecisionPoint&, const Duration& = Duration::zero());
void setLatLng(const LatLng&, const EdgeInsets&, const Duration& = Duration::zero());
void setLatLng(const LatLng&, const Duration& = Duration::zero());
LatLng getLatLng(const EdgeInsets& = {}) const;
void resetPosition(const EdgeInsets& = {});
// Scale
void scaleBy(double ds, const PrecisionPoint& = { NAN, NAN }, const Duration& = Duration::zero());
void setScale(double scale, const PrecisionPoint& = { NAN, NAN }, const Duration& = Duration::zero());
double getScale() const;
void setZoom(double zoom, const Duration& = Duration::zero());
void setZoom(double zoom, const EdgeInsets&, const Duration& = Duration::zero());
double getZoom() const;
void setLatLngZoom(const LatLng&, double zoom, const Duration& = Duration::zero());
void setLatLngZoom(const LatLng&, double zoom, const EdgeInsets&, const Duration& = Duration::zero());
CameraOptions cameraForLatLngBounds(const LatLngBounds&, const EdgeInsets&);
CameraOptions cameraForLatLngs(const std::vector<LatLng>&, const EdgeInsets&);
void resetZoom();
void setMinZoom(const double minZoom);
double getMinZoom() const;
void setMaxZoom(const double maxZoom);
double getMaxZoom() const;
// Rotation
void rotateBy(const PrecisionPoint& first, const PrecisionPoint& second, const Duration& = Duration::zero());
void setBearing(double degrees, const Duration& = Duration::zero());
void setBearing(double degrees, const PrecisionPoint&, const Duration& = Duration::zero());
void setBearing(double degrees, const EdgeInsets&, const Duration& = Duration::zero());
double getBearing() const;
void resetNorth(const Duration& = Milliseconds(500));
void resetNorth(const EdgeInsets&, const Duration& = Milliseconds(500));
// Pitch
void setPitch(double pitch, const Duration& = Duration::zero());
void setPitch(double pitch, const PrecisionPoint&, const Duration& = Duration::zero());
double getPitch() const;
// North Orientation
void setNorthOrientation(NorthOrientation);
NorthOrientation getNorthOrientation() const;
// Constrain mode
void setConstrainMode(ConstrainMode);
ConstrainMode getConstrainMode() const;
// Size
uint16_t getWidth() const;
uint16_t getHeight() const;
// Projection
double getMetersPerPixelAtLatitude(double lat, double zoom) const;
ProjectedMeters projectedMetersForLatLng(const LatLng&) const;
LatLng latLngForProjectedMeters(const ProjectedMeters&) const;
PrecisionPoint pixelForLatLng(const LatLng&) const;
LatLng latLngForPixel(const PrecisionPoint&) const;
// Annotations
void addAnnotationIcon(const std::string&, std::shared_ptr<const SpriteImage>);
void removeAnnotationIcon(const std::string&);
double getTopOffsetPixelsForAnnotationIcon(const std::string&);
AnnotationID addPointAnnotation(const PointAnnotation&);
AnnotationIDs addPointAnnotations(const std::vector<PointAnnotation>&);
AnnotationID addShapeAnnotation(const ShapeAnnotation&);
AnnotationIDs addShapeAnnotations(const std::vector<ShapeAnnotation>&);
void removeAnnotation(AnnotationID);
void removeAnnotations(const AnnotationIDs&);
AnnotationIDs getPointAnnotationsInBounds(const LatLngBounds&);
void addCustomLayer(const std::string& id,
CustomLayerInitializeFunction,
CustomLayerRenderFunction,
CustomLayerDeinitializeFunction,
void* context,
const char* before = nullptr);
void removeCustomLayer(const std::string& id);
// Memory
void setSourceTileCacheSize(size_t);
void onLowMemory();
// Debug
void setDebug(MapDebugOptions);
void cycleDebugOptions();
MapDebugOptions getDebug() const;
bool isFullyLoaded() const;
void dumpDebugLogs() const;
private:
View& view;
const std::unique_ptr<Transform> transform;
const std::unique_ptr<util::Thread<MapContext>> context;
MapData* data;
enum class RenderState {
never,
partial,
fully
};
RenderState renderState = RenderState::never;
};
} // namespace mbgl
#endif