John Firebaugh 74ef93ab4f [build] Improve ccache freshness
Save a fresh ccache on every build by including (a checksum of) the current revision in the cache key. In the worst case, saving the cache appears to take ~1:30 for android-release; other builds appear to take a small amount of time compared to the time saved by having a fresh cache, versus a cache that's up to a week old.

Restore caches in the following priority order (all scoped to current architecture and job):

1. The cache for the current branch and revision.

2. If that doesn't exist, the most recent cache for the current branch.

3. If that doesn't exist, the cache for the parent branch and merge base, where "parent branch" means the base branch of the pull request specified by $CIRCLE_PULL_REQUEST (obtained from the GitHub API), and "merge base" means the revision returned by `git merge-base` when given the parent branch and $CIRCLE_BRANCH (obtained by executing that shell command). The intent here is to start a newly created branch off with the most relevant cache from its parent branch.

4. If that doesn't exist, the most recent cache for the parent branch.

5. If that doesn't exist, the most recent cache for master.

6. If that doesn't exist, use the most recent cache for any build.

We cannot use the branch names or revisions themselves as key segments, because CircleCI lacks a way to interpolate arbitrary environment variables into the cache key name. Instead, we write the desired value into a file and use the `{{ checksum "filename" }}` syntax.
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Mapbox GL Native

A library for embedding interactive, customizable vector maps into native applications on multiple platforms. It takes stylesheets that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using OpenGL. Mapbox GL JS is the WebGL-based counterpart, designed for use on the Web.

The Mapbox GL ecosystem

This repository hosts the cross-platform Mapbox GL Native library, plus convenient SDKs for several platforms. The cross-platform library comes with a GLFW-based demo application for Ubuntu Linux and macOS. The SDKs target the usual languages on their respective platforms:

SDK Languages Build status
Mapbox GL Native C++14 Circle CI build status Coverage Status
Mapbox Maps SDK for Android Java Circle CI build status
Mapbox Maps SDK for iOS Objective-C or Swift Circle CI build status
Mapbox Maps SDK for macOS Objective-C, Swift, or AppleScript Circle CI build status
node-mapbox-gl-native Node.js Circle CI build status
Mapbox Maps SDK for Qt C++03 Circle CI build status AppVeyor CI build status

Additional Mapbox GL Native–based libraries for hybrid applications are developed outside of this repository:

Toolkit Android iOS Developer
React Native (npm) ✅ ✅ Mapbox
Apache Cordova (npm) ✅ ✅ Telerik
NativeScript (npm) ✅ ✅ Telerik
Xamarin ✅ ✅ Xamarin

If your platform or hybrid application framework isn’t listed here, consider embedding Mapbox GL JS using the standard Web capabilities on your platform.

License

Mapbox GL Native is licensed under the 3-Clause BSD license. The licenses of its dependencies are tracked via FOSSA:

FOSSA Status

Description
No description provided
Readme 702 MiB
Languages
C++ 54%
Kotlin 11.8%
Java 11%
Objective-C++ 9.7%
Objective-C 5.8%
Other 7.5%