Files
MapLibreParticleLab/shaders/heatmap_texture.vertex.glsl
mwilsnd 4828cc7a8b Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
2023-04-13 23:24:45 +02:00

12 lines
226 B
GLSL

uniform mat4 u_matrix;
uniform vec2 u_world;
layout (location = 0) in vec2 a_pos;
out vec2 v_pos;
void main() {
gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
v_pos.x = a_pos.x;
v_pos.y = 1.0 - a_pos.y;
}