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MapLibreParticleLab/shaders/drawable.fill_extrusion.fragment.glsl
Tim Sylvester 8d9fe37a6b Topic/drawable extrusion (#1288)
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-08-31 15:36:19 +02:00

10 lines
120 B
GLSL

in vec4 v_color;
void main() {
fragColor = v_color;
#ifdef OVERDRAW_INSPECTOR
fragColor = vec4(1.0);
#endif
}