Files
MapLibreParticleLab/src/mbgl/shaders/fill_pattern.cpp
John Firebaugh 71c8f6aa10 [core] Move pattern coordinate division by texture size into shader
This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
2017-05-23 12:59:27 -07:00

1.9 KiB