Files
MapLibreParticleLab/include/mbgl/vulkan/offscreen_texture.hpp
Adrian Cojocaru 072aa32e8b Vulkan renderer backend (#2564)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2024-08-01 22:49:49 +03:00

24 lines
514 B
C++

#pragma once
#include <mbgl/gfx/offscreen_texture.hpp>
#include <mbgl/gfx/types.hpp>
namespace mbgl {
namespace vulkan {
class Context;
class Texture2D;
class OffscreenTexture final : public gfx::OffscreenTexture {
public:
OffscreenTexture(Context&, Size size, gfx::TextureChannelDataType type, bool depth, bool stencil);
bool isRenderable() override;
PremultipliedImage readStillImage() override;
const gfx::Texture2DPtr& getTexture() override;
};
} // namespace vulkan
} // namespace mbgl