37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#include <mbgl/renderer/raster_bucket.hpp>
|
|
#include <mbgl/renderer/painter.hpp>
|
|
|
|
using namespace mbgl;
|
|
|
|
RasterBucket::RasterBucket(const std::shared_ptr<Texturepool> &texturepool, const StyleBucketRaster& properties)
|
|
: properties(properties),
|
|
texture(properties),
|
|
raster(texturepool) {
|
|
}
|
|
|
|
void RasterBucket::render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix) {
|
|
painter.renderRaster(*this, layer_desc, id, matrix);
|
|
}
|
|
|
|
bool RasterBucket::setImage(const std::string &data) {
|
|
return raster.load(data);
|
|
}
|
|
|
|
void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array) {
|
|
raster.bind(true);
|
|
shader.setImage(0);
|
|
array.bind(shader, vertices, BUFFER_OFFSET(0));
|
|
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index());
|
|
}
|
|
|
|
void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture) {
|
|
raster.bind(texture);
|
|
shader.setImage(0);
|
|
array.bind(shader, vertices, BUFFER_OFFSET(0));
|
|
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index());
|
|
}
|
|
|
|
bool RasterBucket::hasData() const {
|
|
return raster.isLoaded();
|
|
}
|